Hard Corps: Uprising

Hard Corps: Uprising

Hard Corps: Uprising

Hard Corps: Uprising cover art
Developer(s) Arc System Works
Publisher(s) Konami
Artist(s) Daisuke Ishiwatari
Composer(s) Daisuke Ishiwatari
Series Contra
Platform(s) Xbox Live Arcade, PlayStation Network
Release date(s)

Xbox Live Arcade

  • JP: February 16, 2011
  • NA: February 16, 2011[1]
  • EU: February 16, 2011

PlayStation Network

  • JP: March 15, 2011
  • NA: March 15, 2011
  • EU: March 23, 2011
Genre(s) Run and gun
Mode(s) Single-player, co-op

Hard Corps: Uprising is a 2011 run and gun video game developed by Arc System Works and published by Konami for the Xbox Live Arcade and PlayStation Network. The game was released on Xbox Live Arcade on February 16, 2011 and on the PlayStation Network on March 15, 2011.[2] In Hard Corps: Uprising, the player assumes role of Colonel Bahamut, along with other main characters. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via downloadable content.

Hard Corps: Uprising is the thirteenth installment in the Contra series and serves as a prequel to Contra: Hard Corps as well as the original Contra. Kenji Yamamoto, the producer, has said that the intention is to make the Hard Corps series into a brand new franchise.[3]

Gameplay

Hard Corps: Uprising features two main game modes, Rising and Arcade. In Rising Mode, players can collect points throughout levels which are then used to purchase various upgrades and customization for weapons, armor and character abilities. Rising Mode also features a health bar, similar to the Japanese version of Contra: Hard Corps, allowing the player to take more than one hit before losing a life. Arcade Mode is a harder game mode in which the power-up shops are removed.

Many new moves have been added. The character can dash, dash in mid-air, double-jump and deflect enemy projectiles by bouncing them back. Additional moves can also be purchased in Rising Mode.

Weapons include the standard rifle, the machine gun, the spread shot, the crash gun (shoots arcing grenades), the ripple gun (acts like a force-field when sprinting), the heat gun (shoots large blasts of fire), the chain laser (homes in on enemy targets) and the Katana (unleashes the wide energy onto the targets). As in Contra III: The Alien Wars, the player can carry two weapons and switch between them at any time. By collecting the same weapon several times the player will improve its firing rate and power. Other weapon upgrades are available in Rising Mode as well.

Plot

In 2613, twenty years before the events of the original Contra, the world is ruled by an empire known as the Commonwealth, under the reign of Tiberius. Neighboring nations have suffered under the Commonwealth's oppression and resistance forces rise across the land. However, so many resistance fighters have fallen to the overwhelming might of the empire, that their strength is now severely diminished. A group of elite soldiers rise through the ranks of the resistance and band together to execute a desperate plan. The leader of this group is the war hero Bahamut.

Characters

Development and release

Audio

The game's soundtrack is composed by Daisuke Ishiwatari, who is well known in composing musical scores in Guilty Gear.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings76.35% (Xbox360)
75.43% (PS3)
Metacritic75/100 (Xbox360)
76/100 (PS3)
Review score
PublicationScore
IGN8.5/10

Hard Corps: Uprising was very well received. Daemon Hatfield of IGN gave the game a 8.5/10 saying "If you've ever been into Contra or Metal Slug or action movies, Hard Corps: Uprising is for you." He criticized Arcade Mode for being too punishing but praised Rising Mode for its upgrade system which decreased difficulty for players. He also praised the detail and art direction of the game, enjoying the anime feel of the game and the many things happening in the background (like the giant snake boss moving in the background in Level 1). Nathan Meunier of GameSpot gave the game a 7/10 saying "If the unmistakable opening prog-metal guitar riff and the frenzy of bullets that erupt from the get-go aren't a dead giveaway, the game's sadistic difficulty should be enough to jog your memory." [2] His main issue was the brutal gameplay and multiple cheap shots encountered during the game. He advises players that they shouldn't go solo unless they are hard core players. He too praised the art style, saying "The beautiful hand-drawn art style has a pleasant anime vibe that updates the otherwise classic run-and-gun gameplay. Not only does each stage offer a stark visual contrast from the previous one, but they also throw in new and unexpected twists that break up the flow."

References

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