Godzilla Generations: Maximum Impact
Japanese Dreamcast cover art | |
Developer(s) | General Entertainment |
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Publisher(s) | Sega |
Director(s) | Takashige Shichijyo |
Producer(s) | Hironori Miyagawa |
Designer(s) | Takashige Shichijyo |
Artist(s) | Ken Asō |
Series | Godzilla |
Platform(s) | Dreamcast |
Release date(s) |
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Genre(s) | Action |
Godzilla Generations: Maximum Impact is an action game released by Sega for the Dreamcast in 1999. The game serves as a sequel to Godzilla Generations, one of the system's launch titles.
Gameplay
The game is split to levels in which Godzilla is stomping forward through a city while he has to shoot enemies. The player can also make Godzilla duck and dodge attacks, by holding or tapping the analog pad. In other levels, Godzilla can walk freely and has to fight in one-on-one against Biollante, King Ghidorah, Mothra, the new robot bosses SMG-IInd and MGR-IInd, SpaceGodzilla, the Super X-III the game's smallest boss and the last boss, Destoroyah.
Characters/Bosses
Godzilla is the only playable character in the game. He can shoot heat rays at his enemies.
Bosses
- Biollante
- King Ghidorah
- Mothra
- SMG-IInd
- MGR-IInd
- SpaceGodzilla
- Super X-III
- Destoroyah
References
This article is issued from Wikipedia - version of the 11/28/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.