Wings 3D
Simple editing in Wings 3D | |
Developer(s) | Björn Gustavsson, Dan Gudmundsson, and others |
---|---|
Stable release |
1.5.4
/ 6 August 2015 |
Preview release |
2.1.3
/ 13 November 2016 |
Written in | Erlang |
Operating system | Cross-platform |
Type | 3D computer graphics |
License | BSD license |
Website |
www |
Wings 3D is a free and open source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.
Wings 3D is available for most platforms, including Windows, Linux and Mac OS X, using the Erlang environment.
Overview
Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic OpenGL rendering facilities, although it can export to external rendering software such as POV-Ray and YafRay. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in rendering and animation such as Blender.
Interface
Wings 3D uses context-sensitive menus as opposed to a highly graphical, icon-oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings's context-sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. Wings also allows users to add textures and materials to models, and has built-in AutoUV mapping facilities.
Features
- A wide variety of Selection and Modeling Tools
- Modeling Tool support for Magnets and Vector Operations
- Customizable Hotkeys and Interface
- Tweak Mode lets you make quick adjustments to a mesh
- Assign and edit Lighting, Materials, Textures, and Vertex Colours
- AutoUV Mapping
- Ngon mesh support
- A Plugin Manager for adding and removing plugins
- Import and Export in many popular formats
Supported file formats
Wings loads and saves models in its own format (.wings
), but also supports several standard 3D formats.
Import
- Nendo (.ndo)
- 3D Studio (.3ds)
- Adobe Illustrator (.ai)
- Autodesk FBX (.fbx)
- Lightwave/Modo (.lwo/.lxo)
- Wavefront (.obj)
- PostScript (Inkscape) (.ps)
- Encapsulated PostScript (.eps)
- Stereolithography (.stl)
Export
- Nendo (.ndo)
- 3D Studio (.3ds)
- Adobe Illustrator (.ai)
- BZFlag (.bzw)
- Kerkythea (.xml)
- Autodesk FBX (.fbx)
- Lightwave/Modo (.lwo/.lxo)
- Wavefront (.obj)
- POV-Ray (.pov)
- Cartoon Edges (.eps)
- Stereolithography (.stl)
- Renderware (.rwx)
- VRML 2.0 (.wrl)
- DirectX (.x)
- Collada (.dae)
See also
References
External links
Wikibooks has a book on the topic of: Wings 3D |
- Official website
- Wings 3D (Current source code repository according to the official website) on GitHub[1]
- Wings 3D on SourceForge.net (The old Wings 3D source code repository)
- The Wings 3D Official Development Forum (The best place to get help with Wings 3D)
- Wings3d.es | The Spanish language Wings 3D Community
- Wings3d.de | The German language Wings 3D Community
- The Brazilian Portuguese language Wings 3D Community
- Wings 3D on the BeyondUnreal.com Wiki
- Video Tutorials in the YouTube wings3dchannel
- ↑ "Wings 3D Development". Wings 3D. Retrieved 19 October 2015.