Weird Dreams

Weird Dreams

Amiga Cover Art
Developer(s) Rainbird Software
Publisher(s) Rainbird Software
Designer(s) Herman Serrano, James Hutchby, Tony King
Composer(s) David Whittaker (Amiga, Atari ST)
Barry Leitch (DOS, Commodore 64)
Platform(s) Amiga, Atari ST, Commodore 64, DOS
Release date(s) DOS (1988)
Atari ST (1989)
Amiga (1989)
C64 (1990)
Genre(s) cinematic platformer adventure
Mode(s) Single-player

Weird Dreams is a cinematic platformer game by Rainbird Software which was published for the Amiga, Atari ST, Commodore 64 and DOS. A modified version of it served as the visual component to a phone-in quiz on ITV's Motormouth.[1]

Features

The game box comes with a 64-page novella with 19 chapters written by Rupert Goodwins, featuring the back-story of the game. The novella also serves as a copy-protection mechanism (the game asks the player to type in a specific word from a certain paragraph on a particular page).

There are 15 different enemies/challenges (cotton candy stick, giant wasp, rosebush with teeth, lawnmower, soccer ball with mouth, little girl with steak knife, jack-in-the-box clown, fat dancing ballerina, hopping totem poles, desert creatures (featured on the box), fake doors, bats, a chicken monster, and a large brain with an eye in the middle), 7 different death animations and 5 different musical scores by C64/Amiga musician David Whittaker on the Amiga. Barry Leitch did the music for the Commodore 64 and PC version.

Game progress is tracked by a time counter and a heart rate monitor of Steve, which goes from 75bpm (normal) to 100bpm (in frightening situations) to 170bpm (shortly before death).

Plot

The background story is told by the novella. Steve is in love with his *attractive* coworker Emily. Unbeknownst to Steve, Emily is possessed by a daemon named Zelloripus who was banished to Earth, stripped of most of her powers, and trapped into a human female due to unspecified crimes done to other daemons.

Emily sees a chance to let someone else suffer and stifle her boredom. She tricks Steve to take three pills she has mixed to "cure his flu". While the pills do cure him, they also grant Zelloripus access to his body and mind. His dreams become both more lucid and strange, each one getting more intense and painful. Steve's psychiatrist does not understand what causes the dreams, and neither does Steve. He refers him to a neurosurgeon. After his health dramatically declines, Steve undertakes brain surgery in an attempt to stop the dreams. Under an anaesthetic, he slips into one more dream, possibly his last.

Gameplay

The game starts where Rupert Goodwins' novella ends, with Steve lying on the operating table and slipping into the dream world. Steve is controlled by the player through numerous surreal worlds. He can collect certain weapons and items on these levels, but with a few exceptions, cannot carry them to another level. Steve has no health meter; he immediately dies if he comes into contact with an enemy or an obstacle. He can also die if he remains too long in certain areas such as the Country Garden, where a lawnmower will come and decimate him. When Steve dies, the game returns to the scene in the operating room where the surgeons attempt to save him. There are no save points in the game, and instead of score points the player's progress is stated as a percentage.

Steve can acquire the following weapons/items through the game:

Levels and enemies

Candy floss machine (Amiga)
English Country Garden (Amiga)

Development

The general plot was conceived by the developers, and Rupert Goodwins was asked to write the novella included with the game.[1] However, the original plot of the game was simply that the player character was dreaming while under surgery, and if his heart rate increased too far, he would wake up from anaesthesia and be forced to experience surgery while fully awake. Rainbird insisted that this was changed after several real-life incidents of failed anaesthesia in hospitals, and the only remnant of this version is in early magazine previews of the game, some of which showed screenshots of the original game over screen (which showed a scalpel being lowered towards the character's point of view).

The scenarios in the game are not based on Serrano's own nightmares, but are inspired by the paintings of Salvador Dalí, Terry Gilliam's cartoon animations for Monty Python, and on odd observations. After a visit to the dentist, Serrano developed a phobia of teeth, which is noticeable in the design of the monsters, many of them having mouths with large teeth.

The game took over a year to produce.[2]

Reception

Reception
Review scores
PublicationScore
CVG31%[3]
The One90%[4]
ST/Amiga Format81%[5]
Amiga Action71%[6]
The Games Machine64%[7]
Zzap!6460%[8]

Weird Dreams received mixed reviews. While most critics praised its visual style, there were some criticisms depending on the game platform. Frustrating difficulty, long loading times, and a disappointing soundtrack were common criticisms, albeit not unanimous.

References

  1. 1 2 The Bird Sanctuary
  2. Penn, Gary (June 1989). "Weird Dreams(Review)". The One for 16-bit Games (9).
  3. Weird Dreams review from Computer + Video Games 101 (Apr 1990)
  4. Weird Dreams review from The One for 16-bit Games 9 (Jun 1989)
  5. Weird Dreams review from ST Amiga Format 13 (Jul 1989)
  6. Weird Dreams review from Amiga Action 4 (Jan 1990)
  7. Weird Dreams review from The Games Machine 20 (Jul 1989)
  8. Weird Dreams review from Zzap 60 (Apr 1990)
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