Tube Slider
Tube Slider | |
---|---|
Cover art | |
Developer(s) | Nd Cube |
Publisher(s) | NEC Interchannel |
Director(s) |
Jun Uriu Manabu Washio |
Producer(s) | Masayuki Akahori |
Designer(s) | Kenji Nomura |
Programmer(s) | Jun Uriu |
Composer(s) | Mitsuteru Furukawa |
Platform(s) | GameCube |
Release date(s) | |
Genre(s) | Racing |
Mode(s) |
Single-player, multiplayer (up to 4 players) |
Tube Slider is a futuristic racing game released exclusively in North America by NEC and developed by Nd Cube for the Nintendo GameCube on April 17, 2003. A Japanese release of this game was planned but was canceled for unknown reasons.
Gameplay
The main objective is to pilot a hovercraft through a track and compete against other racers (human or AI controlled). Tube Slider is unique in the fact, like its name, the vehicles race through transparent tubes that are often suspended off the ground. The modes available are a generic single-player mode, a time trial mode, and a multiplayer function.
Game modes
The objective of singleplayer is very similar to the F-Zero series. The player must score races to win points, and by having the highest sum of points the player wins a championship. Upon winning the championship a new tournament (as well as new stages) are unlocked, and the player proceeds to win that one. Upon winning the final tournament a pallette swap of all the vehicles is awarded.
External links
- Tube Slider review from IGN
- Tube Slider review at Retro Game Age