Save The Dinos

Save The Dinos
Developer(s) Kaibridge, Inc.
Publisher(s) Aspyr Media
Producer(s) Dan Mayhew
Designer(s) Greg Johnson

Save the Dinos is a computer game created by Kaibridge Games[1] and published by Aspyr Media in 2007.[2] Kaibridge originally published the game independently under the title Bone Monkeys vs. Dinosaurs in 2006 prior to its release by Aspyr.[3][4][5] The game was designed by Greg Johnson to make use of an animation engine technology called DinoMorph[6][7] developed at the University of Oregon.[8] The object of the game was to save skeletal dinosaurs from the evil bone monkeys that swarmed and tried to break them into pieces by shooting a beachball cannon at the monkeys to knock them away from the dinosaur. It featured skeletal dinosaurs rigged with physics and a 2.5D cartoonish style. Gameplay also included educational elements to teach concepts in paleontology to children as they played the game.[9]

References

  1. "Kaibridge Games". IGN. Retrieved 2015-08-25.
  2. "Save the Dinos (PC)". IGN. Retrieved 2015-08-25.
  3. "Bone Monkeys vs. Dinosaurs (PC)". IGN. Retrieved 2015-08-25.
  4. "Physical Delivery from SwiftCD Brings Bone Monkeys versus Dinosaurs to PC Gamers". Retrieved 2015-08-25.
  5. "Ogre Forums • View topic - Bone Monkeys Vs. Dinosaurs!". www.ogre3d.org. Retrieved 2015-08-25.
  6. Stevens, Kent (30 June 2002). "DinoMorph: Parametric modeling of skeletal structures". Palaeobiodiversity and Palaeoenvironments. doi:10.1007/BF03043770.
  7. "DinoMorph".
  8. "Kaibridge Releases Prehistoric Learning PC Title". Kaibridge Releases Prehistoric Learning PC Title. Gamasutra.
  9. Staff, QJ. "Bone Monkeys vs. Dinosaurs coming soon". Retrieved 2015-08-25.
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