Rytlock's Critter Rampage
Rytlock's Critter Rampage | |
---|---|
Spoofed North American box art, depicting Rytlock Brimstone in battle with a toad. | |
Developer(s) | Arenanet |
Publisher(s) | Arenanet |
Designer(s) | Delly Sartika |
Programmer(s) | Delly Sartika |
Composer(s) | Maclaine Diemer |
Series | Guild Wars |
Platform(s) |
Microsoft Windows, OS X, Linux |
Release date(s) |
April 19, 2013
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Genre(s) |
Action-adventure Platform-adventure |
Mode(s) | Single-player |
Rytlock's Critter Rampage is a 2013 action-adventure game published by Arenanet, developed and programmed by one of the Arenanet staff, Delly Sartika. While not an official sequel to the Guild Wars series, it takes place in the same canon realm known to Guild Wars 2 players as the Super Adventure Box.
It was released worldwide on April 19, 2013 for players to experience in web browsers everywhere.
The gameplay of Rytlock's Critter Rampage focuses on exploration, the search for baubles that are used to purchase items such as potions, defeating foes, and rescuing defenseless creatures known as quaggans. The game's story takes place some time before the events of Super Adventure Box, and follows legionnaire Charr warrior Rytlock Brimstone as he goes on a rampage, destroying hostile creatures.
Rytlock's Critter Rampage was an unexpected addition to the Super Adventure Box release, and is considered by many players a prime example of Arenanet going above and beyond with their game development and marketing strategy..
Gameplay, Graphics, and Sound
Players control Rytlock Brimstone, a fierce Charr warrior who is a protagonist in the game Guild Wars 2. The goal is to explore and survive the game world while collecting baubles and treasures. Combat includes many foes, Guild Wars 2 players will recognize from Super Adventure Box, such as snakes, turtles, beedogs, rabbits and monkeys which can all be dealt with using Rytlock's kick attack.[1] Players can also rescue some friendly creatures, such as pink quaggans, which act as savepoints, and purchase items like potions from shopkeepers. The game also includes boss fights, which are a combination of bullet hell and platforming.
The game's graphics are designed to appear like a halfway point between a retro 8-bit NES game and a SNES game, even though the game is coded to be experienced in flash. It was designed this way to make it appear as if the release of the Super Adventure Box was replacing the old fashioned SNES/NES-style gameplay with a new and mind-blowing graphic enhancements. (Similar to the way N64 was an upgrade from the SNES) [2]
The game also features two game modes (Easy Mode or Rytlock Mode), Ten secret treasures players can find, a save feature, and four different endings.
In addition to the retro style graphics, the game's music, composed by Maclaine Diemer, as well as sound effects are all designed to be retro as well. It should also be noted that the music score used in this title is very similar to the music Guild Wars 2 players will recognize from their adventures in the Super Adventure Box.[3]
There's not much to this piece, since it was designed to play in the background for just a couple of seconds, but I wanted it to at least fit well with the commercial's proper music. It's in the same key, and the bass line is a slightly modified version of the part that plays in the actual music. The melody is based on the second melody in the 8-bit version of the Guild Wars 2 theme. -Composer, Maclaine Diemer, in regards to the music of Rytlock's Critter Rampage.[4] You can listen to the music of Rytlock's Critter Rampage here.
Development
The game was originally intended to be nothing more than a prop for a Guild Wars 2 advertisement video, simply making an appearance briefly before the Super Adventure Box debut in the Super Adventure Box promotional video. The original plan was simply to create a couple of fake sprites, but one of the developers, Delly Sartika, decided that he would in-fact take the initiative and create an entire platformer. The entire process took him about three weeks.
Originally, we just wanted to build out a couple sprites to fake the game in After Effects, but one of the cinematic artists on my team (Delly Sartika) has long harbored an interest in building his own retro platformer, so he volunteered to build out a playable version of our totally fake game. -Matthew Oswald Arenanet Cinematics Team Lead [5]
Release
Rytlock's Critter Rampage was released as a free flash game and made available for everyone with internet access on April 19, 2013. It can be played here
Reception
Stories of an April Fool's joke leading to a fun and challenging game that was free and available to all, sparked the interest of several popular gaming sites such as PC Gamer, Giant Bomb, Joystiq and many others. Fans of the Guild Wars franchise and 2d platformers alike greeted the release of Rytlock's Critter Rampage with open arms. Many people who previously lost interest in the Guild Wars franchise, or had never displayed interest in the first place, had a spark of interest that ignited in both Guild Wars 2 and Arenanet as a company. Overall, Arenanet accomplished exactly what it set out to do, and the game received generally positive reception from audiences - working wonders for the company's publicity. Some players find Rytlock's Critter Rampage to be a bit too challenging for their tastes, but do not commit negatively to the title, since it is completely free.
References
- ↑ http://www.cinemablend.com/m/games/Guild-Wars-2-Retro-Platformer-Rytlock-Critter-Rampage-Now-Playable-54870.html
- ↑ https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
- ↑ https://www.guildwars2.com/en/news/the-music-of-super-adventure-box
- ↑ https://soundcloud.com/arenanet/superadventurebox-commercial8
- ↑ https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/