Retro-Pixel Castles

Retro-Pixel Castles
Developer(s) Raymond Doerr
Publisher(s) SixtyGig Games
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)
Genre(s) City-building, strategy
Mode(s) Single-player

Retro-Pixel Castles is an upcoming city-building strategy video game in development by Raymond Doerr for publication by his independent company, SixtyGig Games, for Microsoft Windows, OS X, and Linux. The game was released into Steam Early Access on 27 October 2014.[1][2]

Gameplay

Retro-Pixel Castles is a city-building strategy game with pixelated design, survival and god game elements,[2][3][4][5] and influences from the Towns, Gnomoria, Warcraft, Banished, and Dwarf Fortress video games.[1]

Development

Retro-Pixel Castles is being developed by Raymond Doerr for publication by his independent company, SixtyGig Games.[1][2] The game exceeded its crowdfunding goal of US$5,000 by raising US$10,163 in 2014 on Kickstarter.[2][6] The game was greenlit through Steam Greenlight and released into Steam Early Access, for Microsoft Windows, OS X, and Linux, on 27 October 2014.[1][4]

References

  1. 1 2 3 4 "Retro-Pixel Castles · AppID: 328080". Steam Database. Retrieved 1 June 2016.
  2. 1 2 3 4 Duncan, Alasdair (17 October 2014). "Retro-Pixel Castles is all the work of just one person". Destructoid. Retrieved 1 June 2016.
  3. "Thoughts on Retro-Pixel Castles after some major updates, a godlike village simulator on Linux". GamingOnLinux. 12 April 2016. Retrieved 1 June 2016.
  4. 1 2 Benson, Julian (31 October 2014). "Retro-Pixel Castles video reveals bloody rain and sexy, sexy villagers". PCGamesN. Retrieved 1 June 2016.
  5. Aidan, Julian (11 October 2014). "Endless Survival Is Impossible In Retro Pixel Castles". Hardcore Gamer. Retrieved 1 June 2016.
  6. Doerr, Raymond (September 2014). "Retro-Pixel Castles — Village Survival Mayhem!". Kickstarter. Retrieved 1 June 2016.
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