Recoil (video game)
Recoil | |
---|---|
Developer(s) |
Zipper Interactive Westwood Studios |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows |
Release date(s) | 1999[1] |
Genre(s) | Vehicular combat |
Mode(s) | Single-player, multiplayer |
Recoil is a vehicular combat tank-based Microsoft Windows video game. It involves the player driving a flying experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is heavy influence on the two weapons to be collected throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.
Plot
RECOIL takes place at an uncertain time in the semi-near future. A network corporation has taken over most of the computers on the planet, and has forced everyone into slavery, their ultimate goal being to make everything robotic, autonomous. A resistance forms, operating in underground buildings and travelling at night to avoid detection by the machines. The player is given various missions to take out different parts of the Network's forces and operations, using a stolen prototype tank known as the BFT (Battle Force Tank), which is transported from place to place by a stolen VTOL aircraft.
Critical reception
In 1999 when Recoil was published, Zipper Interactive was a very little-known company. Due to the massive amount of video games for PC being released at the time, Recoil was hardly seen at all. When it was, however, the game received generally positive reviews. GameSpot gave it a 6.4, with a user score of 8.1. IGN gave it an 8.3.
Music
Game soundtrack consists of four electronic pieces, recorded on a game cd as audio-cd tracks (ones respectively from 2 to 5, first one being game's data). Three of them are an atmospheric ambient, while fourth one is an industrial metal song. The latter is also featured on main menu as well as ending credits and thus can arguably be considered as the game's main theme.