Point of no return (video games)

The point of no return is a concept in video games.

In video games, there are two main forms of scripting events that move the plot forward. In linear games, the player must perform one specific task after another, such as jumping a series of barrels floating in a pool, defeating an intermediate villain before the head villain, or opening a series of stairway doors, floor after floor, that have puzzle locks. Nonlinear games permit the player to wander around an area, finding another passage that doesn't involve jumping, defeating the boss one already has the weapons and spells for first, or solving each puzzle as it comes to mind.

More complicated games have some periods of linear play and some of nonlinear play. In these, one has a nonlinear playing field to wander around, but the game will eventually have to revert to a linear script to enable the player to execute a series of ever harder movements, ever powerful bosses, or ever difficult puzzles after another, so as to get a feeling of mounting accomplishment. So at some point in the game design script, the player cannot go back to the period of nonlinear play.

This is the point of no return for computer games. Its importance lies in the possibility that the player might reach it without fully exploring the nonlinear playing field to get items which would be necessary to completing the game, which would result in an unwinnable game state.

The point of no return can apply to both the final moments of a game, i.e. just before the last section of gameplay; or to moments which alter the game’s area, causing areas which could previously be accessed to become unavailable. In other words, it can apply both to the game as a whole, and to aspects within it.

Some games allow the player to continue after completion of the main quest. In this situation, the point of no return refers to the point after which the game does not allow the player to explore the rest of the game world before completion of the main story objective.

Notable Examples

There are many examples of this gameplay device being utilized within video games. Below are some examples of some noteworthy games which feature the point of no return.

References

  1. IGN Staff. http://uk.ign.com/wikis/pokemon-black-white-version-2/Pokemon_League. IGN. Retrieved 2014-11-19
  2. IGN Staff. http://uk.ign.com/wikis/pokemon-black-white-version-2/Champion_Quests. IGN. Retrieved 2014-11-25
  3. Ape, HAL Laboratories (August 27, 1994) “EarthBound”. SNES. Nintendo. Level/area: Saturn Valley. “…There is just one thing though… You might not be able to return.”
  4. Square (March 28, 2002). "Kingdom Hearts". PlayStation 2. Square. Level/area: Final Rest, End of the World, “Careful. This is the last haven you’ll find here.”
  5. Square Enix (2006-03-28). "Kingdom Hearts II". PlayStation 2. Square Enix, Buena Vista Games. Level/area: The World That Never Was, “Beyond this door is the beginning to the end of your journey. Are you prepared for what lies ahead?”
  6. Monolith Soft (1 September 2011). "Xenoblade Chronicles". Wii. Nintendo. Level/area: Corridor of Silence, Prison Island. “Dunban: If we proceed from here, we will be unable to return. Are you ready to go on?”
  7. Ōkami, Clover Studio Co., Ltd., Ready at Dawn Studios LLC, Tose Co., Ltd. (15 October 2009). "Ōkami" (in Japanese). Wii. Capcom Co., Ltd. Area/level: Ark of Yamato, "Issun: You mean you've got the resolve to pass the point of no return?"
  8. Square Enix, Jupiter (2008-04-22). "The World Ends with You". Square Enix. Level/area: Rubicon. "Neku: Once we go on, I don't think we can come back."
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