Oxenfree

For the children's catchphrase, see Olly olly oxen free.
Oxenfree

Logo of Oxenfree
Developer(s) Night School Studio
Publisher(s) Night School Studio
Director(s) Adam Hines
Producer(s) Sean Krankel
Designer(s)
  • Spencer Stuard
  • Kevin Riach
Programmer(s) Bryant Cannon
Artist(s) Heather Gross
Writer(s) Adam Hines
Composer(s) scntfc[1]
Engine Unity[2]
Platform(s)

Release date(s)

Microsoft Windows, OS X, Xbox One‹See Tfd›

  • WW: January 15, 2016

PlayStation 4‹See Tfd›

  • WW: May 31, 2016

Linux‹See Tfd›

  • WW: June 1, 2016
Genre(s) Graphic adventure
Mode(s) Single-player

Oxenfree is a 2016 supernatural mystery graphic adventure video game developed and published by Night School Studio. The game was released for Microsoft Windows, OS X and Xbox One in January 2016, with PlayStation 4 and Linux versions released on later that year.[3][4]

The original artwork was created by Heather Gross, and the script was written by Adam Hines, lead writer from Tales from the Borderlands.[5]

Gameplay

Oxenfree is a graphic adventure played from a 2.5D perspective.[6] The game is mostly played through the focus of Alex, the main protagonist, a teenager who is visiting an abandoned island for an overnight party.[7]

Instead of dialogue occurring during cutscenes, speech bubbles appear over Alex's, the protagonist, head, allowing the player able to choose what she says next in the conversation while also interacting with the game's world. Puzzles in the game are solved by finding the correct frequency on Alex's handheld radio, which can do everything from unlock doors to communicate with ghosts.[8]

Plot

Alex, a teenager, is on a ferry going to Edwards Island, a decommissioned island used for business use, along with Ren, her friend and frequent drug user, and Jonas, her new stepbrother. The ferry arrives and they depart. Following a brief conversation with Jonas, he, Alex and Ren soon meet Clarissa, Alex's late brother Michael's ex-girlfriend, and Nona, Clarissa's best friend and Ren's love interest. After camping in the beach, the group plays truth or dare. Clarissa then rudely asks why Alex's family divorced, pressuring both Jonas and Alex and stops the game. Ren offers to go explore the nearby cave, claiming that abnormal frequencies exist. Alex, using a portable radio, tunes three times, in which the event happens continuously. Jonas then spots a green light and enters, but Ren skeptically stays behind.

Alex then enters, finding Jonas and trekking deeper into the cave. In a small cavern, Alex tunes and unexpectedly forms a rift. A voice answers and the two experience visions and pass out. Jonas then wakes Alex in front of Harden Tower. They get a call from Ren, who passed out in the woods and Clarissa then calls from Fort Milner, the decommissioned military fort on the island. The calls are cut off and both walk into the forest.

They discover a small house, turning off the main switch to a lamp glowing red and briefly plays a ukulele tune before the streetlights jolt. They then take a cable car to a campground, with Jonas passionately asks about Michael. They find the grounds abandoned and time supernaturally repeats twice. The radio then "talks" again, but time loops to Jonas gone, and a figure taking her reflection appears and communicates. Time corrects when Alex plays a magnetophone. They spot Nona, claiming she saw an alternate Jonas and Alex, redirecting her to Harden Tower to find Clarissa.

Alex and Jonas start to befriend another and they find Ren, but time loops again to exhibit him doing strange activity only to find him gone when fixed. They find him possessed, which creates another rift that knocks him out. Ren wakes up and goes to Harden Tower, and Jonas and Alex go to Fort Milner to rescue Clarissa. Alex then uses the radio on a light in which a voice states a game and a door unlocks. While inside, Jonas is trapped and Alex's reflection appears in a mirror, giving Alex advice. After this, they find the backdoor combination and leave. A ghost then questions them and possesses Jonas, revealing that the ghosts are in fact the passengers of a submarine ripped into an alternate dimension. Alex creates a third rift that wakes Jonas. Both find Clarissa, but time loops to her hanged and repeats to her falling to her death. It then corrects to her gone.

Nona, Alex, Jonas and Ren meet at Harden Tower, where Jonas blames Ren. The feud subsides and Alex brings one of the others to find a key in an office, where Jonas apologizes. They break in and find the key, and two radios capable of unlocking locks on the island as well as a letter from the island's former resident detailing the existence of 12 beacons hidden on the island. They then find Clarissa unconscious, where she remembers Milner. The group then meet up in the boardwalk, where Clarissa blames Alex for everything and Michael's death, but time loops Alex and Jonas seconds ago to the office. On the way back, time loops to a year ago as Alex sees Michael and Clarissa and hangs out. She loops back unconscious.

The group then goes to an estate to steal a boat and go home. The radio unlocks the gate and they search the estate. Soon after, Alex finds the estate with the bodies of Nona, Clarissa, Jonas and Ren. A possessed Clarissa informs Alex that the test is a hide-and-seek game, in which she passes. Alex's reflection again appears in a mirror. The group then wakes to find Clarissa in a bomb shelter. They find a schematic that details how to fix the tear: Tranposing onto the other side and tuning within. Jonas and Alex get to the hill, but time loops to where Nona informs that Ren "died", and loops to reveal different causes of his "Death". A ghost then possesses Jonas and tells her that Clarissa can't be saved and bargains, but Alex declines. The loops continuously keep repeating until Alex comforts Nona grieving Ren's death, correcting the loop.

Alex and Jonas then trek to the lookout post as Nona and Ren stand by to unlock the bomb shelter. As they conference, Jonas fears the possibility of a reset and thanks Alex for the time they spent. After collecting a series of notes and letters, time loops Alex a year ago again in the middle of a conversation with Michael and then corrects at the end. Alex and Jonas then meet up with Nona and Ren at the bomb shelter, and Alex and Jonas go in. Finding a possessed tape player, the frequency sends Alex to the rift's side. Going to the rift's cave, she tunes a rift that sends her into a void.

Encountering the possessed Clarissa, she is warned that she will die if the rift is closed and time will loop infinitely, but Clarissa will be kept if she goes through the portal. Alex can then leave, erasing Clarissa from existence; close the portal herself, trapping her with the ghosts; or if she has found enough letters, Alex can appeal to the crew members directly, convincing them to let both Clarissa and herself go. Going through various loops, the reflection figure is revealed to be Alex herself. She then loops back to a conversation to Michael, who admits that he and Clarissa are planning to move. Time then corrects.

Alex then wakes up with Jonas, Nona, Clarissa and Ren on the ferry back home, with Jonas informing her that whatever she did fixed the rift and everything is normal. Everyone then reveals that, for a limited period, they revisited past memories. They then swear to not tell anyone about their experiences and all decide to do leisure to forget. Nona then takes a picture with everyone.

Epilogue and endings

In the epilogue, Alex reveals that she had told her mom that she was going to sleepover at a friend's house. The ending can change based upon actions made in the game, with the layout of the picture itself changing as a consequence.

Delivering a statement on her experience, Alex can ether go to college in or out of her hometown or take time off, depending on a choice the player makes during the epilogue. Thereafter, in a swift and mysterious turn of events, the screen flickers and Alex tells the player she is going to meet up with Clarissa, Ren and Nona to go to Edward's Island and she is picking up Jonas, who she never met, before the screen flickers to black, revealing that the infinite loop is in effect.

In the Game+ ending, Alex, Jonas and Ren are near a supermarket before they go to the ferry, when Ren tells her to tune in to a frequency, which plays a song from the soundtrack before they hear a message from a future Alex, before she entered the cave to close the rift. Depending on the message and how the player responds throughout the resulting conversation, they can end up not going to the island, preventing the loop.

Development

After the founding of Night School Studio on October 1, 2014, the team set up a casting call on Backstage which expired on November 21, 2014.[9] On March 1, 2015, an official teaser was posted by Night School.[10] The game was then announced four days after, with the plot revolving around four teenagers exploring a strange island littered with ghosts.[11] According to the Los Angeles Times, Night School Studio only had enough of an undefined budget to create Oxenfree.[12]

The first gameplay footage was released on May 18, 2015.[13] It was announced on October 23, 2015 that the game would be released in January 2016, with the second teaser from the game posted onto the YouTube account.[14][15] After its release for Microsoft Windows, the PlayStation 4 version of the game was announced on April 27.[16] It is to be showcased at IndieCade from October 14–16 in Los Angeles, California.[17] After release, Skybound Entertainment approached to help develop merchandise and the game for additional media.[18]

Music

The music was composed by American composer and sound designer Andrew Rohrmann, known under his alias scntfc, also designing the sound of the game as well. The soundtrack was released on January 15, 2016 to accompany the game, with a vinyl release on 25 May.

Reception

Reception
Review scores
PublicationScore
PCPS4Xbox One
Destructoid9/10[19]N/AN/A
EGM7.5/10[20]N/AN/A
Game Informer7.75/10[21]N/AN/A
Game RevolutionN/AN/A[22]
GameSpot8/10[23]N/AN/A
IGN8.2/10[24]N/AN/A
OXM (UK)N/AN/A[25]
PC Gamer (US)83/100[26]N/AN/A
Polygon7/10[27]N/AN/A
VideoGamer.comN/AN/A8/10[28]
Kill ScreenN/AN/AN/A
Aggregate score
Metacritic80/100[29]79/100[30]78/100[31]

Oxenfree received positive reviews from critics, with its simplicity, story, characters and setting praised by reviewers.[29][30][31]

GameSpot gave the game a score of 8/10, saying "It doesn't ask you any big questions, and certainly isn't easy in relenting its answers; Oxenfree just is what it is, a big little game about the all-too-human inability to let go of what hurts us."[23] IGN gave the game a score of 8.2, saying "Oxenfree is elegantly simple, using branching dialogue and a little something supernatural to develop three-dimensional characters and drive the coming-of-age story."[24]

PC Gamer gave the game a score of 83, calling it "A beautiful story-driven adventure with a compelling story and great characters, set on an island filled with intriguing mysteries." However, they also said that it had "lack of challenging puzzles, and . . . the characters often seem a little too relaxed considering the terrifying things happening to them."[26]

Accolades

Year Award Category Result Ref
2016 Independent Games Festival Awards 2016 Excellence in Visual Art Won [32]
Unity Awards 2016 Best 2D Visual Experience Nominated [33]
Golden Joystick Awards 2016 Best Storytelling Nominated [34]
Best Indie Game Nominated
The Game Awards 2016 Best Narrative Pending [35]

Adaptions and games

Film adaption and web series

Writer Robert Kirkman is planning to help adapt Oxenfree into a film and a web-series via his company Skybound Entertainment.[36] On January 11–14, 2016, Skybound released four episodes as part of their Creator Series about the creation of Oxenfree, detailing the story, art, mechanics, and voice acting.[18]

Alternate reality game

The game itself also has an alternate reality counterpart. Within the game are radio frequencies that hint to a real phone number. This phone number led players to the Twitter account @xray9169363733. The account posted various cryptic, coded messages, all of which seemed to point to a real world location. On May 7, 2016, Youtuber Jesse Cox posted a video similar to the PS4 Oxenfree trailer, but with several letters highlighted in red. This led players to www.edwardsisland.com. Several messages were found, but most important was "MILNER IS WARD", confirming that a special object would be hidden at Fort Ward, WA.[37] The object was revealed to be a box with letters by Alex from all the possible timelines from the game warning her not to go to Edwards island, and a manually operated tape player with two paper music tapes of songs from the game soundtrack.

References

  1. "OXENFREE Vinyl Soundtrack 2xLP". iam8bit. Retrieved September 7, 2016.
  2. "Oxenfree". Unity Technologies. Retrieved September 7, 2016.
  3. Krankel, Sean (April 27, 2016). "Supernatural adventure Oxenfree possesses PS4 next month". SCEE. Retrieved April 27, 2016.
  4. "Coming to Linux? :: Oxenfree General Discussions". steamcommunity.com. Retrieved June 3, 2016.
  5. "Is Oxenfree the First Great Indie Game of 2016? | Geek and Sundry". Geek and Sundry. January 12, 2016. Retrieved May 27, 2016.
  6. "Oxenfree devs collaborate with Robert Kirkman, to launch web series and film based on game". PCGamesN. Retrieved May 27, 2016.
  7. "OXENFREE". Night School Studio. Retrieved January 16, 2016.
  8. Webster, Andrew (January 15, 2016). "Oxenfree is a spooky '80s teen movie turned into an adventure game". The Verge. Retrieved May 27, 2016.
  9. "'Oxenfree' Casting Call". Backstage. Retrieved September 7, 2016.
  10. "OXENFREE Official Teaser #1". YouTube. March 1, 2015. Retrieved September 7, 2016.
  11. Co, Alex (March 3, 2015). "Ex-Telltale Devs Announce Supernatural Thriller "Oxenfree"". PlayStationLifeStyle. Retrieved September 7, 2016.
  12. Martens, Todd (January 4, 2016). "Why 'Oxenfree' may just be the first must-play game of 2016". Los Angeles Times. Retrieved September 7, 2016 via tronc.
  13. Robinson, Nick (May 18, 2015). "First gameplay from Oxenfree, 2015's coolest-looking adventure game". Polygon. Retrieved January 16, 2016.
  14. Sirani, Jordan (October 24, 2015). "Oxenfree Release Window Revealed". IGN. Retrieved January 16, 2016.
  15. "OXENFREE Official Teaser #2". YouTube. October 23, 2015. Retrieved September 7, 2016.
  16. Krankel, Sean (April 27, 2016). "Oxenfree Possesses PS4 on May 31 with a Host of New Features". PlayStation. Retrieved September 7, 2016.
  17. "OXENFREE". Indiecade. Retrieved September 7, 2016.
  18. 1 2 "[UPDATE] OXENFREE is Out NOW! Our Newest Partnership! | Skybound". www.skybound.com. Retrieved May 27, 2016.
  19. Rowen, Nic (January 15, 2016). "Review: Oxenfree". Destructoid. Retrieved January 16, 2016.
  20. Buchholtz, Matt (January 15, 2016). "Oxenfree review". Electronic Gaming Monthly. Retrieved January 16, 2016.
  21. Wallace, Kimberley (January 15, 2016). "Making Allies To Confront The Supernatural - Oxenfree - PC". Game Informer. Retrieved January 16, 2016.
  22. Paras, Peter (January 20, 2016). "Oxenfree Review". Game Revolution. Retrieved January 20, 2016.
  23. 1 2 Corriea, Alexa Ray (January 15, 2016). "Oxenfree Review". GameSpot. Retrieved January 16, 2016.
  24. 1 2 Plaage, Kallie (January 15, 2016). "Oxenfree Review". IGN. Retrieved January 16, 2016.
  25. Stone, Tom (January 15, 2016). "Oxenfree review". Official Xbox Magazine UK. GamesRadar. Retrieved January 16, 2016.
  26. 1 2 Kelly, Andy (January 15, 2016). "Oxenfree review". PC Gamer. Retrieved January 15, 2016.
  27. Frank, Allegra (January 15, 2016). "Oxenfree review". Polygon. Retrieved January 16, 2016.
  28. Orry, Tom (January 15, 2016). "Oxenfree Review". VideoGamer.com. Retrieved January 16, 2016.
  29. 1 2 "Oxenfree for PC Reviews". Metacritic. Retrieved January 16, 2016.
  30. 1 2 "Oxenfree for PlayStation 4 Reviews". Metacritic. Retrieved January 16, 2016.
  31. 1 2 "Oxenfree for Xbox One Reviews". Metacritic. Retrieved January 16, 2016.
  32. "'Her Story' wins top prize at 18th annual IGF Awards". Entertainment Weekly's EW.com. Retrieved May 25, 2016.
  33. Kerr, Chris (October 7, 2016). "Firewatch, Inside, and Virginia among 2016 Unity Award noms". Gamasutra. Retrieved October 8, 2016.
  34. Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Retrieved October 29, 2016.
  35. Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Retrieved November 16, 2016.
  36. Pinchefsky, Carol (January 12, 2016). "Robert Kirkman's studio to turn indie game Oxenfree into a movie". Blastr. Retrieved January 16, 2016.
  37. "There is Something Special Going on with Oxenfree | Telkom Gaming". telkomgaming.co.za. Retrieved May 25, 2016.

External links

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