Open Shading Language
Not to be confused with OpenGL Shading Language.
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by the Cycles render engine in Blender (starting with Blender 2.65)and V-Ray 3.[1] OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.
Movies
See also
References
- ↑ "V-Ray OSL Support". docs.chaosgroup.com. Retrieved 2016-09-13.
- 1 2 3 "OSL_Introduction - openshadinglanguage - Introduction to the OSL project and brief list of unique features. - Shading language for advanced renderers - Google Project Hosting". code.google.com. Retrieved 2015-11-04.
External links
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