NESticle

NESticle

NESticle, version x.xx
Developer(s) Bloodlust Software
Development status Discontinued
Operating system MS-DOS, PC DOS
Type Emulator
License Freeware
Website bloodlust.zophar.net/NESticle/nes.html

NESticle is an NES emulator for DOS, created by Sardu of Bloodlust Software.[1] Released on April 3, 1997, the widely popular[2] program originally ran under DOS and Windows 95. It was the first freeware NES emulator,[3] and became commonly considered the NES emulator of choice for the 1990s.[4] Initially offering few features and only supporting a handful of games, development proceeded rapidly and to expand usability such that NESticle is today credited with introducing the concept of recordable playthrough for emulation,[5] as well as providing the capacity for users to create their own graphical hacks[6] via an integrated graphics editor.[7] In pioneering this heightened level of access for users, and providing the tools for fans to hack and remix familiar classics, NESticle has been credited by Spin as representing a milestone toward the development of video game music as a genre.[8]

While the emulator is no longer updated and has become obsolete[9] as other emulation projects have developed and improved, NESticle remains frequently listed among prominent top tier emulators[10][11] and it is still regarded as a good choice for emulation on older (486 and earlier) computers.[12]

Development history

NESticle offered its initial release as NESticle v0.2 on April 3, 1997. Its name is a portmanteau of "NES" (the console it emulates) and "testicle". The program originally ran under DOS and Windows 95, offering few features and only supporting a handful of games. It was one of the first freeware NES emulators, and soon became more popular than shareware rivals such as iNES.

NESticle was coded in C++ and assembly using Microsoft Visual C++ 4.10. Part of the emulator's appeal was performance: its system requirements capped at around 25MHz[4] enabling it to run on modest Pentium and 486 DX2 PCs. Its GUI was colorful and easy to use, featuring numerous utilities that allowed user to view, edit, and save custom graphics, palettes, and the like. Within two months of its April release, NESticle could take screenshots mid-game, pause and resume progress at any point using save states, edit in-game palettes and graphics, play games online, save audio output, and record and playback gameplay movies.[13] NESticle, as its name implied, also had a dash of lowbrow and morbid humor. The mouse pointer, for instance, was skinned with a bloody, dismembered left hand extending its pointer finger.

The source code for NESticle was illegally copied from Sardu's computer by a code cracker named Donald Moore (also known as MindRape) of Damaged Cybernetics, who accessed its network shares with Samba.[14][15] Because of the incident, Sardu decided to discontinue NESticle. August 1998 saw the final NESticle release, version x.xx, and support for the emulator was discontinued.

NESticle eventually became obsolete as other emulation projects continued to develop and improve. In particular, NESticle has been criticized within modern emulation circles for an overwhelmingly aesthetics-based philosophy making heavy reliance on emulation quirks which resulted in game images that would only work on this emulator specifically.[4] Nevertheless, it continues to be noted years after its obsolescence for its speed, particularly on lower-end computers.[12]

The current webpage for NESticle is hosted on Zophar's Domain.[12]

Reception and influence

As one of the most popular of the early emulators, NESticle's influence on the emulation scene has been far-reaching. Its innovative development of 'NES movie' playthrough recording,[5] and its use as a tool for homebrew graphical hacks[7] enabled it to influence the development of even tangentially related fields such as the video game music genre,[8] and console case modding.[16] The emulator is also responsible for the emulation boom of the 1990s, and has been noted as an influence in the gaming backgrounds of video game collectors like Angry Video Game Nerd affiliate, Pat Contri (known as "Pat the NES Punk"),[17] Destructoid's Samit Sarkar,[18] and indie video game musicians, The NESkimos.[19]

See also

References

  1. Company: Bloodlust Software. Giant Bomb. 2013. Retrieved 5 July 2013.
  2. Wu, Lori. Game and Game Console Emulation: The Preservation of Video Game History (prospectus). Stanford University. Pg.10. 2002.
  3. Carroll, Martyn. ed. "Emulation Nation." Retro Gamer. Issue 1. Pg.65. January 2004.
  4. 1 2 3 Kuchera, Ben, ed. "Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator". Ars Technica. 9 August 2011.
  5. 1 2 Turner, Benjamin. "Smashing the Clock." 1UP.com. Pg.2. 10 August 2005.
  6. Visyak, Matthew Edward Terrorism/Capitalism (thesis). Allegheny College. Pp.10-13, 25. 2 May 2005.
  7. 1 2 Ragan, Jess. "Singing the Brews: The History & Philosophy of Homebrew Game Development." 1UP.com. Pg.8. 20 March 2006.
  8. 1 2 Schone, Mark. "The Cartridge Family." Spin. Pg.86. September 2004.
  9. Dayton, David. Mailbag. TheMushroomKingdom. 10 September 2002.
  10. Sulaiman, Hazimin. "Emulators to revive classic arcade games." New Straits Times. 24 October 2002.
  11. Castro, Radford. Let Me Play: Stories Of Gaming And Emulation. 2004. ISBN 1587363496.
  12. 1 2 3 Kohler, Chris. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O'Reilly Media. Pg.165. 2011. ISBN 9781449303907.
  13. "Official Bloodlust Software NESticle Page". Bloodlust.zophar.net. Retrieved 2013-02-19.
  14. "Zophar's Domain: Articles". Patpend.net. Retrieved 2013-02-19.
  15. "¤ archaic ruins ¤". Patpend.net. Retrieved 2013-02-19.
  16. Grant, Christopher. The Nintendo PC casemod; NES HTPC. Joystiq. 28 February 2006.
  17. Kohler, Chris. "The Quest for the Golden Nintendo Game." Wired. 12 September 2011.
  18. Ryan, Alex. Destructoid Discusses! Did someone say emulation?. Destructoid. 7 July 2008.
  19. North, Dale. Pre-PAX Primer: Destructoid interviews The NESkimos. Destructoid. 17 August 2007.
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