Morphological skeleton

In digital image processing, morphological skeleton is a skeleton (or medial axis) representation of a shape or binary image, computed by means of morphological operators.

Morphological skeletons are of two kinds:

Skeleton by openings

Lantuéjoul's formula

Continuous images

In (Lantuéjoul 1977),[1] Lantuéjoul derived the following morphological formula for the skeleton of a continuous binary image :

,

where and are the morphological erosion and opening, respectively, is an open ball of radius , and is the closure of .

Discrete images

Let , , be a family of shapes, where B is a structuring element,

, and
, where o denotes the origin.

The variable n is called the size of the structuring element.

Lantuéjoul's formula has been discretized as follows. For a discrete binary image , the skeleton S(X) is the union of the skeleton subsets , , where:

.

Reconstruction from the skeleton

The original shape X can be reconstructed from the set of skeleton subsets as follows:

.

Partial reconstructions can also be performed, leading to opened versions of the original shape:

.

The skeleton as the centers of the maximal disks

Let be the translated version of to the point z, that is, .

A shape centered at z is called a maximal disk in a set A when:

Each skeleton subset consists of the centers of all maximal disks of size n.

Notes

References

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