Metagaming (role-playing games)

Not to be confused with Metagaming Concepts.

In role-playing games, metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. Metagaming while taking part in relatively competitive games, or those with a more serious tone, is typically not well received, because a character played by a metagamer does not act in a way that reflects the character's in-game experiences and back-story.

Historically, metagaming in RPGs referred to the traditional military use of metagaming where players applied out-of-game information to gain an unfair advantage in a game.

Examples

Examples of metagaming include:

Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance. However, some narrativist indie role-playing games deliberately support metagaming in "Director stance" and encourage shared storytelling among players.[1]

In addition, live action roleplaying games with a more cinematic style may use metagame references to specific books and films, either before the game or during play, to prompt the players as to the atmosphere the organisers are aiming to create.

More broadly, metagaming can refer to those aspects of play that exist outside the gameworld, such as out of character discussions between players and the gamemaster.

See also

Notes

  1. Edwards, Ron (2001). "Chapter Three: Stance". GNS and Other Matters of Role-Playing Theory. The Forge. Retrieved 2006-06-27.

References

External links

This article is issued from Wikipedia - version of the 6/24/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.