Grand Hall of Justice

Grand Hall of Justice

The definitive version of the current Grand Hall, designed and painted by Carlos Ezquerra.

The Grand Hall of Justice of Mega-City One is a fictional building in the Judge Dredd comic strip in 2000 AD. It actually refers to three different buildings which existed at different times. The Grand Hall has been an important setting in several Judge Dredd stories, and one story, The Prankster,[1] was written specifically about it.

The location was originally called "Justice HQ" but the term "Hall of Justice" was first used in prog 11; "Justice Central" would be used as the term a few times after prog 86.

Overview

The Grand Hall is the headquarters building of the Justice Department of Mega-City One. It appears to be located over the site of Midtown Manhattan, less than a kilometer from Grand Central Terminal.[2] Since Justice Department is responsible not only for law enforcement but for most arms of government, the Grand Hall is essentially the central government building of the whole city-state of around 400 million people. As well as containing government offices it also contains the living quarters of several senior judges (including Dredd since 2124[3]), a well-stocked armoury, and two public museums. The Hall of Heroes commemorates the most distinguished heroes and judges of the city, and contains the sarcophagus of the first chief judge, Chief Judge Fargo.[4] The Black Museum contains exhibits relating to the city's most notorious criminals. Judge Death was held prisoner there as an exhibit, his spirit form trapped in Judge Anderson's body, between his first capture and his first escape (21022103).[5]

The Grand Hall is located in Sector 1,[6] and has been rebuilt twice.[7]

Appearance

The official appearance of the third Grand Hall of Justice was designed by artist Carlos Ezquerra in 1983 (top right), and was first shown in prog 308 of 2000 AD. This version has been shown in the comic many times, both in stories by Ezquerra and in those by other artists. However alternative designs have occasionally been used in the comic. In the 1995 Judge Dredd film the building was depicted as an eagle with outstretched wings, and this design was copied in the 2003 computer game.

History

First Grand Hall

The original Grand Hall was built in the mid twenty-first century. It had a secret tunnel to the outside, which could be used to escape in time of crisis, or to infiltrate the building if it fell into enemy hands. The interior access to the tunnel was concealed under Fargo's sarcophagus.[8]

When the building was occupied by Soviet forces during the Apocalypse War of 2104, Judge Dredd used the tunnel to enter and exit the building on a covert mission. During his escape he was detected by the enemy and was forced to use incendiary bullets to cover his retreat. The fire took hold and spread, consuming the whole building.[9]

After the War ended, the Academy of Law was used as a temporary headquarters building until a new Grand Hall could be built.[10]

Second Grand Hall

The new Grand Hall of Justice was completed in early 2105. It was a marked improvement on the old one: it was designed to withstand a direct hit from a nuclear warhead.[11] It was opened by Chief Judge McGruder at a well-attended ceremony, but as soon as she cut the ribbon and pronounced the building open, the whole structure was completely destroyed by carefully placed bombs concealed inside.[12]

Nobody was hurt in the explosion, which was quickly identified as the work of an infamous criminal known as "The Prankster." The Prankster was an eccentric millionaire who enjoyed playing practical jokes on people, and had always avoided capture. Realising that the only way to catch him was to entice him with a bait he could not refuse, Dredd announced that the third Grand Hall would be opened in time for April Fool's Day. True to form, the Prankster attempted to destroy the new building, but this time he was arrested, and the third Grand Hall survives to this day.[13]

Third Grand Hall

The third Grand Hall followed the same design as the second one, and is theoretically nuclear bomb-proof. In 2108 it survived a 9/11-style attack by a hijacked spaceship completely unscathed.[14] However a similar attack in 2115 disabled the building's security and left it vulnerable to invasion,[15] and in 2125 conventional explosives were used to breach the foundations and gain access from the Undercity.[16] Therefore its design is not always 100 percent successful.

Since 2113 the Grand Hall has been haunted by the ghost of the late Judge Silver. Actual sightings have not occurred; rather it takes a more subtle form such as locked doors inexplicably being found unlocked and things of that nature. Psi Division reported a barely detectable presence of an unidentified entity seeking an acceptance it could never find.[17]

Attacks on the Grand Hall

The Grand Hall (in all of its incarnations) has come under attack numerous times, and on more than one occasion has actually been occupied by an enemy. Although supposedly impregnable, the following list suggests that security still leaves room for improvement!

The Black Museum

The Black Museum is the setting for Tales from the Black Museum, a series of short stories in the Judge Dredd Megazine. The stories are written in the style of Tharg's Future Shocks and have twist endings, each based around the background to an exhibit in the collection. The Black Museum is inspired by a real Black Museum, a display of criminal memorabilia in Scotland Yard.[43]

References

  1. 2000 AD prog 308
  2. Judge Dredd vs. Aliens (2000 AD progs 2003, 1322-1335)
  3. 2000 AD prog 1280
  4. 2000 AD prog 107
  5. 2000 AD progs 151 and 224
  6. 2000 AD prog 1504
  7. 2000 AD prog 308
  8. 2000 AD prog 107
  9. 2000 AD prog 262
  10. 2000 AD prog 271
  11. 2000 AD prog 308
  12. 2000 AD prog 308
  13. 2000 AD prog 308
  14. 2000 AD prog 459
  15. 2000 AD prog 844
  16. 2000 AD progs 1322-1335
  17. 2000 AD prog 735
  18. 2000 AD progs 15-16
  19. 2000 AD prog 94
  20. 2000 AD prog 107
  21. 2000 AD prog 201
  22. 2000 AD prog 224
  23. 2000 AD prog 308
  24. 2000 AD prog 308
  25. 2000 AD progs 472-474
  26. 2000 AD prog 451
  27. 2000 AD prog 459
  28. 2000 AD progs 562-563
  29. 2000 AD progs 684-699, 734
  30. 2000 AD progs 800-803
  31. 2000 AD progs 842-853
  32. 2000 AD progs 886-887
  33. 2000 AD progs 1017-1028
  34. 2000 AD progs 393-406
  35. Batman / Judge Dredd: Die Laughing graphic novel (1998)
  36. 2000 AD progs 1141-1164 and Judge Dredd Megazine vol. 3 #52-59
  37. 2000 AD progs 1250-1261
  38. "Judge Dredd vs. Aliens" (progs 2003, 1322-1335)
  39. 2000 AD prog 1475
  40. 2000 AD prog 1776
  41. 2000 AD progs 1811-1812
  42. 2000 AD prog 1940
  43. Black Museum website (external link)

External links

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