Elite: Dangerous

Elite: Dangerous
Developer(s) Frontier Developments
Publisher(s) Frontier Developments
Director(s) David Braben
Producer(s) Michael Brookes[1]
Designer(s) Sandro Sammarco
Dan Davies
Tom Kewell[1][2]
Programmer(s) Mark Allen
Igor Terentjev[1]
Artist(s) John Laws
Simon Brewer
John Roberts[1]
Composer(s) Erasmus Talbot[3]
Platform(s) Microsoft Windows, OS X, Xbox One, PlayStation 4[4]
Release date(s)

Microsoft Windows
‹See Tfd›

  • WW: 16 December 2014[5]

OS X, Xbox One
‹See Tfd›

  • WW: 6 October 2015[6]

PlayStation 4
TBA

Genre(s) Space trading and combat, first-person shooter
Mode(s) Single-player, multiplayer

Elite: Dangerous is a space adventure, trading, and combat simulation video game developed and published by Frontier Developments. Piloting a spaceship, the player explores a realistic 1:1 scale open world galaxy based on the real Milky Way, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining single player options. Elite: Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters,[7] released in 1995.

Having been unable to agree to a funding deal with a publisher for many years, the developer began its Kickstarter campaign in November 2012. Pre-release test versions of the game had been available to backers since December 2013, and the final game was released for Windows in December 2014,[5] with the OS X version later released in May 2015. A "preview" version of the game for Xbox One was later released via the Xbox Game Preview Program in June 2015 during Microsoft's briefing at the Electronic Entertainment Expo 2015,[8][9] and was fully released in October 2015,[10] with a PlayStation 4 version coming later after the timed exclusivity deal for Xbox One expires. Elite: Dangerous supports virtual reality devices, including the HTC Vive and Oculus Rift.[11][12] By the end of April 2015, Elite: Dangerous had sold over 500,000 copies, with Frontier Developments expected to generate £22 million from sales.[13]

Gameplay

Orbital station near a habitable planet; this image shows one of the many planets and solar system space stations, where the player can dock for ship upgrades, missions or trading; the image shows the player spaceship approaching the space station and starting communication to get docking permissions

Starting in the year 3300 in 2014, Elite: Dangerous is currently set in the year 3302 and has been running in sync with UTC +1286 years, around 45 years after Frontier: First Encounters, the previous game in the series.[7][14][15] Elite: Dangerous retains the basic premise of previous games - players start with a spaceship and a small amount of money and have to make their own way in an open galaxy, furthering themselves either legally or illegally, through trading, mining, bounty-hunting, piracy and assassination.[16]

The game is the first in the series to feature online multiplayer, with players having access to a massively multiplayer persistent world, as well as an online-only single player mode.[17] Open Play gameplay is similar to EvE Online in that many actions which would be considered griefing in other multiplayer games are generally permitted here, so long as a valid roleplaying reason is attached. Examples include (but are not limited to) stealing from other players, extortion, and blocking off star systems via blockade or similar means.[18] However, some actions, like "mob mentality" persecution, abusing exploits (such as "combat logging") and cursing are still not allowed,[19][20] and could eventually result in a shadow ban, meaning to lose access to the main server.[21]

The player is able to explore the game's galaxy of some 400 billion star systems,[22] complete with planets and moons that rotate and orbit in real-time, resulting in dynamic day/night cycles.[23] Around 150,000 of the game's star systems are taken from real-world astronomical data,[24] while the remainder are procedurally generated according to scientific models.[24] Throughout the galaxy, the player is able to dock with space stations and outposts to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and to seek or complete missions from text-based station "bulletin boards".[25] The player may also find cargo or encounter other ships while in flight by investigating 'Unidentified Signal Sources'.

Factions

There are three major factions, the Empire, the Federation, and the Alliance.[26] Patch 1.3, which launched in June 2015,[27] featured the Power Play extension, for competitive galaxy-wide faction challenges. Players can now pick from various in-game factions and contribute by completing mission goals and earn various rewards. The outcome determines faction powers, territorial control, and what each faction does next.[28]

Player status and rank

There are four player status levels, for combat, CQC Championship, exploration and trading, depending on accomplishments. On 15 March 2015, the first player reached triple elite status, the highest status, and won £10,000.[29] Certain status or rank can grant access to a number of systems which require a permit. Benefits of some systems include ship discount prices.[30]

Development

Starting in 2012, Elite: Dangerous was developed using Frontier Development's own in-house COBRA game development engine.[31] Frontier had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch,[32] with other projects being prioritised.[33]

On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design.[34][35] The Windows version of the game was released on 16 December 2014.[5]

On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite: Dangerous would be released on Xbox One.[36] A version is also planned for PlayStation 4.[37] On 2 April 2015, the game was made available on Steam with support for cross buy between the Windows version and the Mac version,[38] the latter being released in May 2015.[39] Although there are no plans for a Linux version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through OpenGL."[40]

Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity.[41] Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species.[42]

Funding

At the 2011 Game Developers Conference, following a presentation on the development of the original Elite, Braben was asked in a Q&A session if Elite 4 was still on the drawing board. He replied "yes, it would be a tragedy for it not to be."[43] The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.[44]

Braben had previously discussed crowdfunding as a possible solution in April 2012.[45] Public fundraising commenced in November 2012 using the Kickstarter website,[46] the campaign lasting 60 days, with the aim being to raise £1.25m[47] and deliver a finished game by March 2014.[48] Braben described the campaign as a way of "test-marketing the concept to verify there is broader interest in such a game", in addition to raising the funds.[33]

Following the end of the Kickstarter, further public funding was sought through the developer's UK website, via PayPal.[47] By April 2014, £1.7m had been raised,[49] and Braben had reacquired the legal rights to the Elite franchise.[50] Although the game's original total development budget had been £8 million, by September 2014 this had, in Braben's words, "grown by quite a lot".[51]

Testing phase

A playable alpha version of the game was released to certain Kickstarter backers in December 2013.[52][53] In May 2014, the game entered the first phase of its beta test, focusing primarily on testing the systems and servers with a greater number of players.[54] A pre-release "gamma" build was released to backers three weeks before launch, to give them a head start on other players.[55] On 2 April 2015, the beta Mac version went live, accessible to all backers.[56]

Horizons season expansion

The first "season" expansion for Elite: Dangerous, named Horizons, was announced on 5 August 2015 at Gamescom, entered beta on 30 November 2015 and was released on 15 December 2015 for PC,[57] followed by a 3 June 2016 release for Xbox One.[58] Frontier Developments currently has no plans to release the expansion for Mac OS X unless Apple provides support for compute shaders, which Frontier believes are required to render planet surfaces and other objects.[59] Elite Dangerous Horizons is a full price expansion. Existing customers who purchase Horizons receive a small "loyalty bonus", as well as exclusive access to the Cobra Mk4 ship.[60]

Horizons adds planetary landings, ground vehicles and bases, synthesis, and eventually looting and crafting as well as coop multicrew support for larger ships. Planetary landings feature procedurally generated planets, initially supporting only airless worlds. Players can choose to set down at planetary bases or at any point of their choosing, and can deploy a new six-wheeled ground vehicle called the SRV. This vehicle is equipped with weapons, a special "wave scanner" for finding resources and shipwrecks, a datalink system for hacking into bases, as well as special thrusters that can lift the vehicle up into the air for short periods of time. Thrusters in the wheels can be used to affix it to the ground on low-gravity worlds. Materials found on planets can be combined to boost ship jump range, synthesize repair materials, or upgrade weapons.

Horizons is billed as a "season of expansions", with plans for a more comprehensive looting and crafting system to be released in June 2016,[61] as well as support for multiple players working cooperatively on the same ship. The Horizons Season, first scheduled for 2016 is now expanded into 2017 since Frontier Developments announced a shortage of staff working on this game. The types of worlds players can land on is expected to be expanded during the season, with landing on earthlike worlds not being part of the Horizons expansion, but due at a later stage.

Elite Dangerous: Arena

Simultaneously announced and launched on 16 February 2016[62] Elite Dangerous: Arena is a low entry priced standalone version of the CQC (Closed Quarters Combat) arena mode from Elite: Dangerous allowing newcomers and those who already have Elite: Dangerous to compete against each other. The corresponding game mode in Elite: Dangerous was also renamed from "CQC" to "Arena" on the same day.

From 7 to 11 July 2016, the game was offered for free on Steam.[63]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(XONE) 77%[64]
Metacritic(PC) 80/100[65]
(XONE) 80/100[66]
Review scores
PublicationScore
Eurogamer8/10[67]
GamesRadar[68]
IGN7.4/10[69]
PC Gamer (UK)86/100[70]
Metro7/10[71]

Elite: Dangerous received an aggregated score of 80/100 on Metacritic based on 52 critics, indicating that the game received "generally positive reviews" from critics.[65]

Chris Thursten of PC Gamer rated the game 86/100, considering it to be "potentially a classic", depending on Frontier's ability to build on the "broad but somewhat shallow foundations" of the released version. Thursten described the gameplay experience as "exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom".[70] Dan Whitehead of Eurogamer gave the game 8/10 and considered it to be "probably the most immersive and compelling recreation of deep space ever seen in gaming", while finding some of the gameplay repetitive.[67] Andy Kelly of GamesRadar gave the game 4/5, calling it a "compelling space sandbox" and a "welcome return" of the Elite franchise, but felt that the game at launch was "missing a lot of important features, especially when it comes to multiplayer".[68] Roger Hargreaves of the Metro gave it 7/10, describing the game as a "solid start" that had yet to fulfil its potential.[71] Reviewing the game for IGN, Rob Zacny called it "one of the most enthralling and evocative space combat and trade sim games I've ever played" and "also one of the most boring", seeing the balance of "brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity".[72] Reviewing a later version of the game in April 2015, after playing the game since launch, Lee Hutchinson from Ars Technica described Dangerous as "so damn good that it transcends its problems".[73]

The announcement of the removal of the offline mode on 14 November 2014 was met by a number of complaints from customers, with some saying they had backed the game on the understanding that it would feature offline play and others that there had been no prior warning of removal during the whole of the preceding development period.[34][74] Frontier offered refunds to customers who had pre-ordered the game without playing it,[75] and said that those who had already played the game, in alpha or beta form, would not be eligible for refunds.[76][77] Later, Braben, speaking for the company, announced that refunds would be judged on a "case-by-case" basis.[75][78][79]

The game had sold over 1.4 million units by the end of November 2015.[80]

Elite: Dangerous won the Game Developers Choice Award 2015 for best audience.[81]

See also

References

  1. 1 2 3 4 "Elite: Dangerous Team". Frontier Developments. 14 June 2013.
  2. Wesley Yin-Poole. "Powerplay update makes Elite: Dangerous a lot more interesting". EuroGamer.net. Retrieved 8 May 2015.
  3. "Elite: Dangerous composer announced". Frontier.
  4. "Elite: Dangerous is Coming to PS4, Braben Clarifies". Gamespot.com. 5 March 2015. Retrieved 27 June 2015.
  5. 1 2 3 "Elite: Dangerous release date set for next month". PC Gamer. 7 November 2014. Retrieved 7 November 2014.
  6. Kyle Hanson. "Elite: Dangerous Xbox One Release Date Revealed for Final Game, Preview Owners to Get Exclusive Bonus". Attack of the Fanboy.
  7. 1 2 "Elite: Dangerous Gameplay Demo - IGN Live: Gamescom 2014 - Sequel".
  8. "Guest Blog: Gary Richards Xbox One Producer - Elite: Dangerous Community Site". elitedangerous.com.
  9. "Head Into the Known With Elite: Dangerous". xbox.com.
  10. Microsoft. "XBOX One store page for Elite: Dangerous".
  11. Jamie Feltham (16 December 2014). "Frontier developments launches elite: dangerous with oculus rift support". VRFocus.
  12. Leack, Jonathan. "HTC Vive's "Resolution Issue" In Elite: Dangerous Is Damning". www.gamerevolution.com. Retrieved 15 July 2016.
  13. Cambridge News (28 April 2015). "Frontier's Elite Dangerous earnings boost Cambridge Index".
  14. "Elite: Dangerous: the David Braben interview". 26 September 2014. Retrieved 14 November 2014.
  15. "Fiction Diary #5".
  16. Cook, Dave (23 November 2012). "Elite Dangerous: Braben's square peg". VG247. Retrieved 25 April 2014.
  17. Royce, Brianna (16 December 2014). "Elite: Dangerous' launch-day roundup". Joystick. Retrieved 17 December 2014.
  18. "Merchant Marines Launch Operation Papercut". 24 April 2015. Retrieved 26 April 2015.
  19. "Elite: Dangerous - Community Code of Conduct". Retrieved 26 April 2015.
  20. Sammarco, Sandro (27 January 2015). ""Combat Logging": Update". Frontier Developments. Retrieved 26 April 2015.
  21. Brookes, Michael (7 May 2015). "Dev Update - 07.05.2015". Frontier Developments.
  22. "Elite: Dangerous Newsletter #36". Frontier Developments. 15 August 2014. Retrieved 21 August 2014.
  23. "GameStar - Elite: Dangerous - Gameplay + David Braben interview - 1:1 scale".
  24. 1 2 Parkin, Simon (9 July 2014). "The Video Game That Maps the Galaxy". The New Yorker. Retrieved 10 July 2014.
  25. "Elite: Dangerous review". gamesradar.com. Retrieved 13 January 2015.
  26. IGN. "Factions". IGN.
  27. Lewis, Edward. "Powerplay launches today". Frontier Development Official Forums. Retrieved 5 June 2015.
  28. Lee Hutchinson (23 April 2015). "Details revealed about major Elite: Dangerous overhaul: "Power Play" in May". ArsTechnica.
  29. Yin-Poole, Wesley. "Elite: Dangerous' first Triple Elite player just won £10,000". EuroGamer.
  30. Wolf, Fenris (28 March 2015). "Permits – access required". Frontier.
  31. "Cobra game engine". forums.frontier.co.uk.
  32. Sharwood, Simon (6 November 2012). "Classic game 'Elite' returns … on Kickstarter". The Register. Retrieved 6 November 2012.
  33. 1 2 Yin-Poole, Wesley (6 November 2012). "Elite: Dangerous Kickstarter from series creator David Braben". Eurogamer. Retrieved 6 November 2012.
  34. 1 2 "Elite: Dangerous enrages its players and backers with the elimination of offline play". Retrieved 19 December 2014.
  35. "Elite: Dangerous single-player offline mode officially ditched". Hexus.net. Retrieved 19 December 2014.
  36. Tuttle, Will (4 March 2015). "Phil Spencer Announces Developer Tools to Bring Games to Billions". Xbox Wire. Microsoft. Retrieved 4 March 2015.
  37. Crossley, Rob (5 March 2015). "Elite: Dangerous is Coming to PS4". gamespot.com. Retrieved 5 May 2015.
  38. Hall, Charlie (2 April 2015). "Elite: Dangerous makes a surprise jump to Steam, offers crossbuy between Mac and PC". Polygon. Retrieved 3 April 2015.
  39. "Elite: Dangerous Newsletter #25 - Mostly Harmless Questions". Frontier Developments. 6 June 2014. Retrieved 18 August 2014.
  40. "Interview: David Braben, Elite". Tux Radar. 20 January 2014. Retrieved 18 August 2014.
  41. "Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next". pcgamesn.com. Retrieved 10 January 2013.
  42. Savage, Phil (5 May 2015). "Elite: Dangerous community analyses mysterious 'Unknown Artefact'". PCGamer.
  43. Braben, David (2011). "Classic game postmortem". GDC Vault. Retrieved 9 November 2011.
  44. "David Braben: Publisher model prevented development of new Elite". incgamers.com. 20 December 2012.
  45. "BAFTA Games Question Time: Crowdfunding". 16 April 2012. Retrieved 20 July 2014.
  46. "Kickstarter in the UK". 10 October 2012.
  47. 1 2 Cellan-Jones, Rory (6 November 2012). "Elite reborn". BBC News. BBC. Retrieved 6 November 2012.
  48. Makuch, Eddie (6 November 2012). "Elite returns on Kickstarter". GameSpot. Retrieved 8 July 2014.
  49. Sentinel, Stoke. "David Elks: Gaming industry is worth the investment". Stoke Sentinel. Retrieved 25 April 2014.
  50. games.on.net. "Elite rights now with David Braben, Frontier Developments shares up for grabs". games.on.net. Retrieved 25 April 2014.
  51. Purchese, Robert (12 September 2014). "Elite: Dangerous' original budget was £8m". Eurogamer. Gamer Network. Retrieved 12 September 2014.
  52. Ivan, Tom (10 April 2014). "Elite Dangerous premium beta costs £100". CVG. Retrieved 9 July 2014.
  53. Phillips, Tom (12 December 2013). "Elite: Dangerous combat now playable if you're a £200 alpha backer". Eurogamer. Retrieved 8 July 2014.
  54. "Elite: Dangerous "Premium Beta" now available at a $150 price tag". PC Gamer. 30 May 2014. Retrieved 20 June 2014.
  55. "Elite: Dangerous Release Date Announced". Retrieved 6 January 2015.
  56. "Elite: Dangerous Mac beta now live". iMore. Retrieved 7 May 2015.
  57. Craft, Scott (9 December 2015). "Elite Dangerous: Horizons Release Date Revealed; First Expansion To Arrive Next Week". iDigitalTimes. Retrieved 10 December 2015.
  58. Prell, Sam (3 June 2016). "Elite Dangerous: Horizons makes landfall on Xbox One today". gamesradar. Retrieved 26 June 2016.
  59. "Will Elite Dangerous: Horizons be released for Mac OS X?". Frontier Support. 26 December 2015. Retrieved 26 June 2016.
  60. "Announcing Elite Dangerous: Horizons". community.elitedangerous.com. 5 August 2015. Retrieved 14 August 2015.
  61. Yin-Poolle, Wesley (29 April 2016). "Elite Dangerous: Horizons hits Xbox One by June". Eurogamer. Retrieved 29 April 2016.
  62. Morrison, Angus (16 February 2016). "Elite Dangerous: Arena out now". PC Gamer. Retrieved 16 February 2016.
  63. Chalk, Andy (7 July 2016). "Elite Dangerous: Arena is free for the weekend". Retrieved 11 July 2016.
  64. "Elite: Dangerous". Gamerankings.com.
  65. 1 2 "Elite: Dangerous for PC Reviews". Metacritic. Retrieved 7 May 2015.
  66. "Elite: Dangerous". Metacritic.
  67. 1 2 "Eurogamer review". Retrieved 4 January 2015.
  68. 1 2 Kelly, Andy (18 December 2014). "Elite: Dangerous review". GamesRadar. Retrieved 4 January 2015.
  69. "IGN review". Retrieved 13 January 2015.
  70. 1 2 Thursten, Chris (23 December 2014). "Elite: Dangerous review". PC Gamer. Retrieved 4 January 2015.
  71. 1 2 Hargreaves, Roger (5 January 2015). "Elite: Dangerous review – Han Solo simulator". The Metro. Retrieved 6 January 2015.
  72. "WORKING OVERTIME". IGN.com. Retrieved 13 January 2015.
  73. "Review: Elite: Dangerous is the best damn spaceship game I've ever played". ArsTechnica. 5 April 2015.
  74. "Elite fans protest over losing offline mode". Retrieved 19 December 2014.
  75. 1 2 "Elite: Dangerous, David Braben and a scale model Cobra MK III". Eurogamer.net. Retrieved 21 December 2014.
  76. "Elite: Dangerous Creator Reassessing Refund Refusal". gamespot.com. Retrieved 4 January 2015.
  77. "Online-Only Elite: Dangerous Sparks Refund Backlash". gamespot.com. Retrieved 4 January 2015.
  78. "Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'". GamePolitics.com.
  79. Grayson, Nathan (9 December 2014). "Despite Player Outcry, Elite: Dangerous Will Remain Always Online". Kotaku. Retrieved 19 December 2014.
  80. Yin-Poole, Wesley (14 January 2016). "Elite Dangerous soars past 1.4m sold". Eurogamer. Retrieved 14 January 2016.
  81. "Hearthstone and Elite: Dangerous Won Game Developers Choice Awards". 2p. 5 March 2015.

External links

This article is issued from Wikipedia - version of the 12/1/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.