Drome Racers
Drome Racers | |
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North American cover for PlayStation 2 | |
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Director(s) | Gavin Cheshire |
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Designer(s) |
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Artist(s) |
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Writer(s) | Jason Berisford |
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Platform(s) | Microsoft Windows, GameCube, Game Boy Advance, PlayStation 2, Xbox |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was first released in November 2002, for PlayStation 2, Xbox, GameCube, Game Boy Advance and Microsoft Windows.
It is the third Lego racing game, made a year after Lego Racers 2.
Gameplay and plot
Set in the year 2015, Drome Racers is a combination of racing gameplay with the Lego license, offering vehicles based upon the 2002 Lego construction toys. Career mode puts the player in the role of Max Axel, who is tasked with winning the coveted Drome Championship. To do so, he must work his way through the ranks by completing a number of Multi-Challenge Races; a series of races in which the completion time in one round is carried over to the next. For example, if Max finished three seconds behind in the last race, the leader is awarded a three-second head start in the next. The overall winner is the first to cross the finish line in the final race of the series. Preceding each Multi-Challenge series is a qualifying drag race, where victory is determined by a good start and proper gear-shifting.
Max Axel is aided by other such Team Nitro members as Shicane who handles car upgrades, and Rocket, who gives advice. The winnings can be put toward building a new car or upgrading the existing one. The former allows players to select the wheels, chassis, and body type of the new vehicle, each of which is suited to specific conditions and environments. The latter offers five level upgrades in categories, such as engine, aerodynamics, turbo, armor, and tires. Weapons also play a vital role. The arcade mode presents players with Normal or Time Attack racing through a variety of courses, weather conditions, and routes. The Quick Race option allows for instant action by randomly selecting any pertinent variables, including cars and tracks, for either one or two players.
The GameCube version features several enhancements, including an extra power-up that was not in the other versions and a 2-Player Battle Mode, where the goal is to destroy the other player's car with power-ups (Though there are variants such as keeping a flag the longest without getting hit). The Battle Mode uses a unique car that cannot be used in normal races (A slightly modified version Lego set 4585 Nitro Pulverizer) and takes place in several special arenas loosely based on the game's tracks (Such as the City Arena which is based on the Foundry track).
Reception
Drome Racers was overall received average to poorly by critics. The main point of criticism was that the gameplay was mediocre; GameSpot said, "What little originality it has, like the qualifying drag races, is seriously underplayed, and most of the experience comes off as generic."[1] and rated the PC version 5.2/10. Although GameZone said it was a "Great concept for a racing game",[2] it was one of the few reviews that was positive. Metacritic rated the PC version 65% with 6 reviews, the PS2 version 57% with 10 reviews and the GameCube version 54% with 5 reviews.
The GBA version did receive surprisingly more positive reviews though, with an average score from Metacritc of 73% based on 9 reviews. GameSpot rated it 8.1/10, and said, "Drome Racers is the most technically impressive racing game to hit the GBA in a long, long time".[1] IGN rated it 7.0/10, saying, "It's a fun racer, but the controls are just a bit on the loose side".[3] Gaming Age said it was "a very solid title with small flaws that keep it from taking the crown from the current king of portable racing", giving it a rating of B+ "Great".