Crazy Taxi
Crazy Taxi | |
---|---|
Cover art used for both the European and Japanese versions on the Dreamcast and was used for the PS2 and GameCube worldwide. The North American Dreamcast version had Axel and one of the customers on the box art. | |
Developer(s) |
Hitmaker Acclaim Cheltenham (PS2 and GameCube) Strangelite (PC) Sega Studios (PlayStation 3, Xbox 360)[1] |
Publisher(s) |
Sega Acclaim (PlayStation 2, GameCube) Activision (Microsoft Windows) |
Designer(s) | Kenji Kanno |
Series | Crazy Taxi |
Platform(s) | Arcade, Dreamcast, PlayStation 2, GameCube, Microsoft Windows, PlayStation 3, Xbox 360, Cloud , iOS, Android |
Release date(s) |
1999
|
Genre(s) | Racing, Action |
Mode(s) | Single-player |
Arcade system | Sega NAOMI[3] |
Crazy Taxi is an open world racing video game developed by Kenji Kanno and his team at Hitmaker and published by Sega.[4] It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and then was ported to the Dreamcast in 2000. Gameplay is based on picking up taxi customers, and driving to their destination as quickly as possible. Reception to Crazy Taxi has been mostly positive. It was ported to other platforms numerous times, including the PlayStation 2 and Nintendo GameCube by Acclaim in 2001, and then Microsoft Windows in 2002. The game has also been re-released for the PlayStation Network, Xbox Live Arcade, iOS, and is featured on the Dreamcast Collection.[5] It became one of the few Sega All Stars on the Dreamcast, and also earned Greatest Hits and Player's Choice status on PlayStation 2 and GameCube respectively. Sega followed up on the success of Crazy Taxi with numerous sequels, the first being Crazy Taxi 2 for the Dreamcast, which included several gameplay changes.
Gameplay
The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles.[6] The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer's fare is added to the player's total money earned. Ratings are then awarded depending on how long the player took to complete the journey.[7] If the customer's timer runs out before the player reaches the destination the customer jumps from the taxi without paying the driver.
Players can select three-, five- or ten-minute settings, or the Arcade Rules used in the original coin-op version of the game.[7] In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of one minute, which can be extended through time bonuses earned for quick deliveries. Console versions of the game also feature a mode known as Crazy Box, a set of minigames that feature challenges such as picking up and dropping off a number of customers within a time limit, bowling using the taxi as a ball, and popping giant balloons in a field.[8]
The arcade version of the game includes one stage, and an additional "Original" stage was added for the console versions. Both stages are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. The player has a choice of four drivers and their cabs, each of whom has slightly different attributes.
Development and marketing
The arcade game was developed by Hitmaker as a variation from then-current arcade titles. The Crazy Taxi cabinet ran on Sega Naomi hardware.[3] It was originally released in arcades as a sit-down machine.[9] An upright version was later released.[10] Over the next few years, the game would be ported to the Dreamcast, GameCube, PlayStation 2 and Microsoft Windows. The ratings board for South Korea revealed on June 1, 2010 that the game was rated for release on Xbox Live Arcade.[11] On June 10, 2010, Sega announced Crazy Taxi would be one of several Dreamcast titles to be released for the PlayStation Network and Xbox Live Arcade, and that it would be available in Fall 2010.[12] These ports originally were to force a 4:3 aspect ratio, with widescreen monitors showing blue bars on either side of the screen.[13] In October 2010 it was announced that Crazy Taxi would feature full widescreen support.[14] The game is a port of the Dreamcast version, including both the original arcade and the Dreamcast-exclusive level.[14] The PlayStation Network port was released November 16, 2010, while the Xbox Live Arcade version was released the following week.[15]
In October 2012, Sega announced that Crazy Taxi would be brought to the App Store on iOS devices. The game includes the arcade map and the map introduced for consoles. It also includes all Crazy Box challenges. As in the console versions, if all challenges are completed, a pedicab is unlocked to play the main game with. The taxi can be controlled though either the touch screen or by tilting the device making use of its accelerometer. Critics were impressed with this port as the maps remained unchanged and the controls were intuitive.[16]
Sega applied for and was awarded U.S. Patent 6,200,138–"Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001.[17] The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997),[18] but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.
Crazy Taxi producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for 3 minutes" that persisted at the time for arcade games, and rewarded players with longer playing times by performing well in the game.[8] In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.[19] In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".[8] Mini-games were developed for this version as to "let the player play longer if he improve[d] skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team but then pared down for the Crazy Box mini-game challenges for the game.[8]
Crazy Taxi is also notable for its soundtrack featuring the bands Bad Religion and The Offspring, who provided all of the tracks for the arcade, Dreamcast, PlayStation 2 and GameCube ports.[6] The PC featured an entirely new soundtrack, omitting the original bands in favor of music from Pivit, Too Rude, and Total Chaos.[20] The PlayStation 3 and Xbox 360 versions of Crazy Taxi also exclude the original bands, providing an original soundtrack for the ports.[13] Custom soundtracks can also be used on the PlayStation 3 and Xbox 360 via their system firmware. The iOS and Android versions feature the original soundtrack.[16][21]
In addition to generic destinations such as the city's police station, rail terminal and lookout point, passengers may also request to be taken to Pizza Hut, Tower Records, the FILA sportswear store, Levi's store or Kentucky Fried Chicken.[7] Crazy Taxi also featured vans on the roads with the WOW! logo on the side. Each of these chains are modeled as a location in the game. This is considered one of the most prominent examples of product placement in video gaming history.[22] These establishments have been replaced with generic businesses in later versions due to licensing difficulties.[13][23]
Reception
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Sales for the game were generally high, with the Dreamcast version being the second largest selling Dreamcast game in the United States in 2000, selling nearly 750,000 units,[74] and both the Dreamcast and PlayStation 2 versions selling in excess of one million units overall.[74] Xbox Live Arcade sales for 2011 were high with the game moving nearly 100,000 units.[75]
The Dreamcast version of Crazy Taxi was critically acclaimed, averaging 90.19% at video game aggregate site GameRankings based on 37 reviews.[61] Subsequent ports of the game have also received generally positive reviews, but had a trend of declining average scores. The PlayStation 2 port averaged 78.72% at GameRankings and 80/100 at Metacritic, respectively.[65][71] The next port for the GameCube scored lower, with aggregate scores of 70.46% and 69/100.[62][68] The PC port was the poorest rated of the ports, scoring an average of 55.67% at GameRankings.[64]
Critics generally praised the overall gameplay. Brandon Justice of IGN said, "I can't stress enough how addictive this game is."[7] Of the Dreamcast port Game Revolution's reviewer stated "a great arcade game became a good home game."[6] They further noted the game's high difficulty, and added that while the game was difficult it was not frustrating.[6] Michael Goncalves of PALGN added that the game was either a "love or hate" title, adding "if you love it, you will cherish the game and play it to your hearts content."[76] Goncalves also pointed out that the game featured occasional pop up and clipping.[76] Reviews were split across the releases in regards to the game's soundtrack. PALGN cited Bad Religion and The Offspring as a high point of the game,[76] while Game Revolution felt that the tracks were repetitive.[6] GameSpot reviewer Jeff Gerstmann felt that the soundtrack was subjective to personal preference, stating "you'll either want to crank the volume up or turn the music all the way down."[44] In a review for the PC version's altered soundtrack, fellow GameSpot reviewer Andrew Park felt that the new music was fitting for the game. However, they criticized the PC version for frame rate issues and recommended the Dreamcast version instead.[20]
James Bottorff of The Cincinnati Enquirer gave the Dreamcast version three-and-a-half stars out of four and stated that "The only bug on Crazy Taxi’s window is the lack of longevity. The game can grow tiresome after multiple plays. However, the amount of fun packed into its short life span makes it a worthwhile addition to your library of games."[59] However, Maxim gave the same version a score of six out of ten and said, "We don’t like how the pesky pedestrians always manage to dodge your cab, but the graphics of the San Francisco-like city are amazingly detailed."[77] In Japan, Famitsu gave the Dreamcast version a score of 34 out of 40,[30] and the PS2 version 30 out of 40.[31] GameFan gave the Dreamcast version a score of 96%,[32] while Edge gave both the Dreamcast and PS2 versions a score of seven out of 10.[78][79]
IGN's Hilary Goldstein called the Xbox Live Arcade release "a mad dash of fun", adding "there's almost no depth to Crazy Taxi, but that's just fine."[54] Goldstein praised the fact that the port stayed true to the original source. However he felt that the lack of the original soundtrack "kills half the reason to pick Crazy Taxi up again."[54] Criticism also pointed to the lack of visual updates such as higher resolution models and textures.[54] GamePro's Dave Rudden also lauded the fact that the port played faithfully to the original. Rudden echoed Goldstein's comments in regards to poor visuals, stating it had "ugly character models and boxy traffic cars."[39] Robert Workman from GameZone praised the game for sticking to its Sega roots; he stated "Crazy Taxi isn’t just a nostalgic trip, but also a wondrous stress reliever and an all-around entertaining game."[50] Russ Pitts of The Escapist gave it four stars out of five and said, "In spite of dated graphics and other technical whizbangery, Crazy Taxi will remind you why you love driving games - and who started that fire. It's a game that's fun to play in short bursts that will become longer and longer the more of them you devote to it."[60] However, Daniel Feit of Wired gave it a score of six stars out of ten, saying, "Gameplay is pure repetition; fun in short bursts but little lasting attraction."[80]
Legacy
Crazy Taxi's success prompted Sega to produce multiple sequels. In 2001, Crazy Taxi 2 was released, followed by Crazy Taxi 3: High Roller in 2002. THQ would publish the Graphic State Games developed Crazy Taxi: Catch a Ride in 2003, the only title for the Game Boy Advance. Crazy Taxi: Fare Wars, a compilation of Crazy Taxi and Crazy Taxi 2 was released in 2007 for the PlayStation Portable. A mobile-exclusive entry to the series, titled Crazy Taxi: City Rush, was released on the iOS and Google Play app stores in 2014.
Crazy Taxi and its sequels have also prompted several games which clone its core gameplay. The Simpsons: Road Rage was the first of these titles, released in 2001. In 2003, Sega filed a lawsuit against Fox Interactive, Electronic Arts, and Radical Entertainment.[81] Sega claimed that the game was a patent infringement of Crazy Taxi. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an undisclosed amount.[82] The poorly received Emergency Mayhem for the Wii utilizes the same core gameplay of the Crazy Taxi series, but adds additional elements in regards to driving emergency response vehicles.[83]
Film adaptation
Richard Donner was attached to a live-action version of Crazy Taxi, but eventually bailed out on the project.[84] However, talk of a big or small screen version of Crazy Taxi has been renewed, as Sega optioned the film and TV rights to its library.[85]
References
- ↑ Gantayat, Anoop (2010-06-30). "Sega Considering Saturn Download Releases". Andriasang. Archived from the original on 2010-07-03. Retrieved 2014-10-12.
- ↑ Gantayat, Anoop (2010-11-16). "PSN Tuesday: Prince of Persia: Sands of Time HD, Crazy Taxi". Joystiq. Retrieved 2014-10-12.
- 1 2 "DCTP – SEGA's Naomi Technical Overview". SegaTech. Retrieved 2010-10-05.
- ↑ "Top 25 Racing Games... Ever! Part 1". Retro Gamer. 16 September 2009. Archived from the original on May 8, 2015. Retrieved 2011-03-17.
- ↑ Oliver, Tristan (2012-10-10). "Crazy Taxi for iOS Rolling Out Now, $4.99 Price Point Likely". TSSZ News. Retrieved 2013-06-21.
- 1 2 3 4 5 6 Colin (February 2000). "Crazy Taxi Review (DC)". Game Revolution. Retrieved 2014-10-12.
- 1 2 3 4 5 Justice, Brandon (2000-01-28). "Crazy Taxi (DC)". IGN. Retrieved 2014-10-12.
- 1 2 3 4 Justice, Brandon (2000-02-04). "The "Crazy" Interview with SoJ's Kenji Kanno". IGN. Retrieved 2014-10-12.
- ↑ "Crazy Taxi". Sega. Archived from the original on 2011-02-21. Retrieved 2014-10-12.
- ↑ "Crazy Taxi Arcade Machine – Driving Machines – Arcade Machines". Highway Entertainment. Archived from the original on September 24, 2010. Retrieved 2010-10-05.
- ↑ Spencer (2010-06-01). "Crazy Taxi And Sonic Adventure Rolling On To Xbox 360 In Korea". Siliconera. Retrieved 2010-10-05.
- ↑ ArchangelUK (2010-06-10). "Dreamcast Games To Make Digital Return". Sega. Archived from the original on 2010-06-12. Retrieved 2014-10-12.
- 1 2 3 Fletcher, JC (2010-06-20). "Sonic Adventure on PSN and XBLA won't venture outside of 4:3 aspect ratio". Joystiq. Retrieved 2010-10-05.
- 1 2 Tolito, Stephen (2010-10-12). "Crazy Taxi Port Is Faithful But Wider". Kotaku. Retrieved 2010-10-12.
- ↑ Chan, Leo (2009-03-24). "Qualcomm backs TecToy's new Zeebo 3G wireless "console" platform". Neoseeker. Retrieved 2010-10-04.
- 1 2 Nelson, Jared (2012-10-09). "TA Plays: 'Crazy Taxi' – Sega's Classic Arcade Game Makes Its Way to iOS". TouchArcade. Retrieved 2012-10-10.
- ↑ "U.S. Patent 6,200,138". U.S. Patent Office. 2001-03-13. Retrieved 2010-10-04.
- ↑ "Harley Davidson L.A. Riders". Sega. Archived from the original on 2010-10-28. Retrieved 2014-10-12.
- ↑ "Crazy Taxi: Fare Wars (PSP) Interview". IGN. 2007-08-03. Retrieved 2014-10-12.
- 1 2 3 Park, Andrew (2002-10-14). "Crazy Taxi Review (PC)". GameSpot. Retrieved 2014-10-12.
- ↑ Makuch, Eddie (2013-07-11). "Crazy Taxi hits Android". GameSpot. Retrieved 2014-10-12.
- ↑ O'Luanaigh, Patrick (2006-04-06). "Book Excerpt: Game Design Complete: Advergaming and Sponsorships". Game Career Guide. Retrieved 2007-08-15.
- ↑ Bedigian, Louis. "GZ Interview: Catch a ride in full 3D with "Crazy Taxi" for Game Boy Advance". GameZone. Retrieved 2014-10-12.
- ↑ Cook, Brad. "Crazy Taxi (DC) - Review". AllGame. Archived from the original on 2014-11-16. Retrieved 2014-11-16.
- ↑ Holoka, Chris. "Crazy Taxi (GC) - Review". AllGame. Archived from the original on 2014-11-16. Retrieved 2014-11-16.
- ↑ Barnes, J.C. "Crazy Taxi (PS2) - Review". AllGame. Archived from the original on 2014-11-16. Retrieved 2014-11-16.
- 1 2 "Crazy Taxi (DC)". Electronic Gaming Monthly (128): 140. March 2000.
- ↑ "Crazy Taxi (PS2)". Electronic Gaming Monthly. 2001.
- 1 2 Reed, Kristan (2010-11-26). "Download Games Roundup (Crazy Taxi)". Eurogamer. Retrieved 2014-10-12.
- 1 2 "ドリームキャスト – CRAZY TAXI (クレイジータクシー)". Famitsu. 915: 39. June 30, 2006.
- 1 2 "プレイステーション2 – クレイジータクシー". Famitsu. 915: 90. June 30, 2006.
- 1 2 "REVIEW for Crazy Taxi (DC)". GameFan. January 28, 2000.
- ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (March 2000). "Crazy Taxi (DC)". Game Informer (83). Archived from the original on 2000-05-21. Retrieved 2014-10-12.
- ↑ "Crazy Taxi (GC)". Game Informer (105): 85. January 2002.
- ↑ "Crazy Taxi (PS2)". Game Informer (98). June 2001.
- ↑ Scary Larry (2000-02-03). "Crazy Taxi Review for Dreamcast on GamePro.com". GamePro. Archived from the original on 2005-02-15. Retrieved 2014-10-12.
- ↑ Dan Elektro (2001-12-26). "Crazy Taxi Review for GameCube on GamePro.com". GamePro. Archived from the original on 2005-03-10. Retrieved 2014-10-12.
- ↑ Major Mike (2001-05-02). "Crazy Taxi Review for PS2 on GamePro.com". GamePro. Archived from the original on 2005-02-12. Retrieved 2014-10-12.
- 1 2 Rudden, Dave (2010-11-19). "Crazy Taxi (X360)". GamePro. Archived from the original on 2010-11-23. Retrieved 2014-10-12.
- ↑ Liu, Johnny (January 2002). "Crazy Taxi - GameCube". Game Revolution. Archived from the original on 2008-05-09. Retrieved 2014-10-12.
- ↑ Liu, Johnny (July 2001). "Crazy Taxi - PS2 Review". Game Revolution. Archived from the original on 2008-09-05. Retrieved 2014-10-12.
- ↑ Gerstmann, Jeff (2000-01-26). "Crazy Taxi Review (DC)". GameSpot. Retrieved 2014-10-12.
- ↑ Gerstmann, Jeff (2001-11-20). "Crazy Taxi Review (GC)". GameSpot. Retrieved 2014-10-12.
- 1 2 Gerstmann, Jeff (2001-05-08). "Crazy Taxi Review (PS2)". GameSpot. Retrieved 2014-10-12.
- ↑ Fragmaster (2000-01-30). "Crazy Taxi". PlanetDreamcast. Archived from the original on 2009-02-07. Retrieved 2014-10-12.
- ↑ D'Aprile, Jason (2001-12-23). "Crazy Taxi (GCN)". GameSpy. Archived from the original on 2004-12-17. Retrieved 2014-10-12.
- ↑ Hiscock, Josh (2001-06-15). "Crazy Taxi". PlanetPS2. Archived from the original on 2001-07-03. Retrieved 2014-10-12.
- ↑ Bedigian, Louis (2001-12-13). "Crazy Taxi - GC - Review". GameZone. Archived from the original on 2008-12-24. Retrieved 2014-10-12.
- ↑ Snackdawg (2001-06-20). "Crazy Taxi - PS2 - Review". GameZone. Archived from the original on 2008-12-24. Retrieved 2014-10-12.
- 1 2 Workman, Robert (2010-12-30). "Crazy Taxi Review (X360)". GameZone. Retrieved 2014-10-12.
- ↑ Mirabella III, Fran (2001-11-21). "Crazy Taxi (GCN)". IGN. Retrieved 2014-10-12.
- ↑ Davis, Justin (2012-10-11). "Crazy Taxi Review (iPhone)". IGN. Retrieved 2014-10-12.
- ↑ Zdyrko, David (2001-05-29). "Crazy Taxi (PS2)". IGN. Retrieved 2014-10-12.
- 1 2 3 4 5 Goldstein, Hilary (2010-11-19). "Crazy Taxi Review (PS3, X360)". IGN. Retrieved 2014-10-12.
- ↑ "Crazy Taxi". Nintendo Power. 152: 130. January 2002.
- ↑ "Crazy Taxi". Official U.S. PlayStation Magazine. 2001.
- ↑ "Crazy Taxi". Official Xbox Magazine: 81. February 2011.
- ↑ "Crazy Taxi". PC Gamer: 104. January 2003.
- 1 2 Bottorff, James (2000-02-17). "Crazy Taxi drives up interest in road games". The Cincinnati Enquirer. Archived from the original on 2001-10-05. Retrieved 2014-10-12.
- 1 2 Pitts, Russ (2010-11-30). "Review: Crazy Taxi (X360)". The Escapist. Retrieved 2014-10-12.
- 1 2 "Crazy Taxi for Dreamcast". GameRankings. Retrieved 2010-10-05.
- 1 2 "Crazy Taxi for GameCube". GameRankings. Retrieved 2010-10-05.
- ↑ "Crazy Taxi for iOS (iPhone/iPad)". GameRankings. Retrieved 2014-10-12.
- 1 2 "Crazy Taxi for PC". GameRankings. Retrieved 2010-10-05.
- 1 2 "Crazy Taxi for PlayStation 2". GameRankings. Retrieved 2010-10-05.
- ↑ "Crazy Taxi for PlayStation 3". GameRankings. Retrieved 2010-11-24.
- ↑ "Crazy Taxi for Xbox 360". GameRankings. Retrieved 2010-11-24.
- 1 2 "Crazy Taxi for GameCube Reviews". Metacritic. Retrieved 2014-10-12.
- ↑ "Crazy Taxi for iPhone/iPad Reviews". Metacritic. Retrieved 2014-10-12.
- ↑ "Crazy Taxi for PC Reviews". Metacritic. Retrieved 2014-10-12.
- 1 2 "Crazy Taxi for PlayStation 2 Reviews". Metacritic. Retrieved 2014-10-12.
- ↑ "Crazy Taxi for PlayStation 3 Reviews". Metacritic. Retrieved 2010-11-24.
- ↑ "Crazy Taxi for Xbox 360 Reviews". Metacritic. Retrieved 2010-11-24.
- 1 2 "US Top 10 Best Selling Console Games in 2000". The Magicbox. Retrieved 2010-10-06.
- ↑ Langley, Ryan (2012-01-20). "Xbox Live Arcade by the numbers – the 2011 year in review". Gamasutra. Retrieved 2012-01-23.
- 1 2 3 Goncalves, Michael (2003-01-28). "Crazy Taxi Review - GameCube Video Game Review". PALGN. Archived from the original on 2013-09-22. Retrieved 2014-10-12.
- ↑ Maxim staff (2000-02-01). "Crazy Taxi (DC)". Maxim. Archived from the original on 2001-06-26. Retrieved 2014-11-16.
- ↑ Edge staff (March 2000). "Crazy Taxi (DC)". Edge (82).
- ↑ Edge staff (June 2001). "Crazy Taxi (PS2)". Edge (98).
- ↑ Feit, Daniel (2010-11-17). "Review: Crazy Taxi Feels Less Crazy 10 Years Later". Wired. Retrieved 2014-10-12.
- ↑ Adams, David (2003-12-05). "SEGA Sues Fox and EA". IGN. Retrieved 2014-10-12.
- ↑ "Profile of Robert J. Yorio". Carr & Ferrell LLC. Archived from the original on 2007-09-28. Retrieved 2010-10-04.
- ↑ Casamassina, Matt (2008-05-07). "Emergency Mayhem Review". IGN. Retrieved 2014-10-12.
- ↑ Ahmed, Sahed (2001-07-02). "Richard Donner to direct Crazy Taxi film". GameSpot. Retrieved 2015-07-26.
- ↑ Graser, Mark (2014-12-11). "Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)". Variety. Retrieved 2015-07-26.