Commodore CDTV
Manufacturer | Commodore International |
---|---|
Type | Home multimedia entertainment / Home video game console / Personal computer |
Generation | Fourth generation |
Release date | March 1991 |
Introductory price | US$999 (equivalent to $1,739 in 2015) |
Media | CD-ROM |
Operating system | AmigaOS 1.3 |
CPU | Motorola 68000 @ 7 MHz |
Memory | 1 MB |
Predecessor | Commodore 64 Games System |
Successor | Amiga_CD32 |
The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991.
Description
CDTV was essentially a Commodore Amiga 500 home computer with a CD-ROM drive and remote control. With the optional keyboard, mouse, and disk drive, it gained the functionality of the Amiga.[1] Commodore marketed the machine as an all-in-one home multimedia appliance in a home stereo-like case rather than a computer. As such, it targeted the same market as the Philips CD-i. The expected market for multimedia appliances did not materialise, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware it was marketed strictly as a CDTV, with the Amiga name omitted from product branding.
Commodore announced the CDTV at the summer 1990 Consumer Electronics Show in Chicago, promising to release it before the end of the year with 100 software titles.[1] The product debuted in North America in March 1991 (CES Las Vegas) and in the UK (World of Commodore 1991 at Earls Court, London).[2] It was advertised at £499 for the CDTV unit, remote control and two software titles.[3] The device was released in the United States for $999.[4]
Commodore by 1990 had a poor reputation among consumers and developers. Computer Gaming World wrote that year of its "abysmal record of customer and technical support in the past".[1] The company chose Amiga enthusiast magazines as its chief advertising channel, but the Amiga community on the whole avoided the CDTV in the expectation of an add-on CD-ROM drive for the Amiga,[5] which eventually came in the form of the A570. This further hurt sales of the CDTV, as both it and an A570-equipped A500 were the same electronically, and could both run CDTV software, so there was very little motivation to buy it. Commodore would rectify this with CDTV's successor, the A1200-based Amiga CD32, by adding the Akiko chip. This would enable CD32 games to be playable only on the CD32. However, Nolan Bushnell, one of the chief endorsers of the CDTV, argued the system's high price point alone was enough to explain its market failure: "... it's very difficult to sell significant numbers of anything at more than $500. ... I felt that I could sell a hundred thousand of something that costs $800 standing on my head. I thought that it would be a no-brainer. And I can tell you that the number of units that we sold in the US at $800 you could put in your eye and not draw tears."[6]
The CDTV was supplied with AmigaOS 1.3, rather than the more advanced and user-friendly 2.0 release that was launched at around the same time. Notably, the CDXL motion video format was primarily developed for the CDTV making it one of the earliest consumer systems to allow video playback from CD-ROM.
Though Commodore later developed an improved and cost-reduced CDTV-II it was never released.[7] Commodore discontinued the CDTV in 1993 with the launch of the Amiga CD32, which again was substantially based on Amiga hardware (in this case the newer Amiga 1200) but explicitly targeted the games market.
Design
The CDTV was intended as a media appliance rather than a personal computer. As such, its housing had dimensions and styling compatible with most stereo components, and it came with an infrared remote control. Similarly, it was initially sold without keyboard and mouse (which could be added separately, and were later bundled with the machine). The CDTV was based on the same technology as earlier Amiga systems, but featured a single-speed CD-ROM drive and no floppy disk drive as standard.
Technical specifications
Attribute | Specification |
---|---|
Processor | Motorola 68000 at 7.16 MHz (NTSC) or 7.09 MHz (PAL) |
RAM | 1 MB Amiga Chip RAM (upgradable) 2 kB non-volatile RAM |
ROM | 256 kB Kickstart ROM 256 kB CDTV firmware ROM |
Chipset | Original Chip Set (OCS) or Enhanced Chip Set (ECS) |
Video | 12-bit color palette (4096 colors) Graphic modes with up to 32, 64 (EHB mode) or 4096 (HAM mode) on-screen colors:
Graphic modes with up to 16 on-screen colors:
|
Audio | 4 × 8-bit PCM channels (2 stereo channels) 28 kHz maximum DMA sampling rate |
Removable storage | Single-speed CD-ROM drive (proprietary controller) |
Input/output ports |
Keyboard (5 pin mini-DIN) |
Audio/Video output |
Audio out (2 × RCA and 6.35 mm stereo phone jack) |
Expansion slots |
Proprietary card slot by ITT-Cannon and Fujisoku from 8 to 1024 KB non-volatile memory cards |
Operating system | AmigaOS 1.3 (Kickstart 1.3/Workbench 1.3) and CDTV firmware |
Physical dimensions | 430 × 330 × 95 mm (W × D × H) |
Other |
Wireless infrared remote control/gamepad (40 kHz) |
Notes
Official upgrades
The CDTV was compatible with many existing Amiga peripherals. In addition, official CDTV peripherals and upgrades included:
- Wireless infrared mouse (CD1252)
- Wireless trackball
- Black styled keyboard
- SCSI controller providing both an internal and external SCSI connector for hard disk drives and other SCSI devices
- External black styled hard disk drive[8]
- External black styled floppy disk drive (CD1411, an FB-354C)
- Proprietary memory cards with a capacity of 64 or 256 kB (CD1401/CD1405) allowing storage of game scores and progress[9]
- Genlocks for NTSC or PAL (CD1300/CD1301) to overlay video signal with a secondary video source[10]
Versions
- CDTV: CDTV unit and remote control/gamepad
- Pro pack: CDTV unit, remote control/gamepad, keyboard, mouse and floppy disk drive, along with Almathera CDPD Public domain software compilation on CD-ROM
Market competition
High-end A/V (primary market)
(multi-purpose audio/video systems)
Video gaming (secondary market)
- NEC PC Engine with Super CD-ROM expansion
- Nintendo's SNES
- Sega Mega Drive with CD-ROM expansion
- The 3DO Company's 3DO Interactive Multiplayer
See also
References
- 1 2 3 "The Maturation of Computer Entertainment: Warming The Global Village". Computer Gaming World. 1990-07-08. p. 11. Retrieved 16 November 2013.
- ↑ "The Commodore CDTV Information Center - www.cdtv.org.uk".
- ↑ "Amiga History Guide".
- ↑ Beaver County Times-Apr5th,1991-Commodore puts computer into TV.
- ↑ http://tidbits.com/article/3515
- ↑ "What the Hell has Nolan Bushnell Started?". Next Generation. Imagine Media (4): 9. April 1995.
- ↑ "The Big Book of Amiga Hardware - Commodore CDTV-II".
- ↑ "The Commodore CDTV Information Center - www.cdtv.org.uk".
- ↑ "CDTV Technical Information by Darren Ewaniuk".
- ↑ "The Big Book of Amiga Hardware - Commodore CD1300".
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