Breakaway (2010 video game)
Breakaway | |
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Developer(s) | Emergent Media Center at Champlain College |
Publisher(s) | Champlain College |
Platform(s) | web browser |
Release date(s) |
‹See Tfd›
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Genre(s) | Sports video game, educational game |
Mode(s) | Single-player |
Breakaway is a soccer browser game released in 2010 as part of the United Nations Development Programme, intended to educate children about gender issues.
Gameplay
The player plays on a soccer team with the goal of reaching the finals.[1] In each level, the player makes a number of choices related to gender equality, including a girl's abuse and abduction.[1] The player who makes choices sympathetic to gender equality wins,[2] while the player who interacts with negative non-player characters is designed to lose the game.[3] Interspersed with the plot-focused levels are mini-games, where the player learns better skills from the more-positive characters.[3]
Players have virtual mentors, such as Samuel Eto'o.[3]
Development and release
The Emergent Media Center at Champlain College developed the game in response to a United Nations campaign to teach children "a healthy, equal attitude towards girls and women."[3][4] The game is co-developed with the Population Media Center,[3] and has been funded by the United Nations Population Fund and the United Nations Development Programme.[1][4] It took the team of approximately 100 students two years to develop the game (5 "episodes"),[3] with a further eight "episodes" fully completed by 2013.[1] Over 150 students had helped with the game by 2016.[4]
The developers traveled to South Africa to understand the "social conditions that can lead to abuse", such as physical abuse, date rape, sex slavery, and honor killing.[3] The development of the game was challenging as a result of United Nations requirements, "including that the game show no real violence and appeal to a global population."[5] Soccer was chosen because of its universality.[1] The negative team captain was strongly-modeled after a person with borderline personality disorder; play-testers did not empathize with the initial design and so he was scaled back.[5] The developers employed Sabido methodology, attempting to provide 70% entertainment and 30% educational message, which the director Ann DeMarle believes may have influenced the game's success.[5]
The game was released during the 2010 FIFA World Cup, and it was later directly demonstrated to a number of UN officials.[3] As of 2016, the developers are seeking an award which would enable the team to develop a mobile version, localize the game to South Africa, run camps, and provide computer equipment.[4]
Reception
CNET found the graphics "colorful" and the music "lively".[3]
The developers found that 90% of players make positive decisions.[3] Young boys initially thought the concept of girls playing soccer controversial; after playing the game, nearly 90% "agreed that girls can play soccer".[1] Research by State University of New York at Buffalo "demonstrated that the game had a profound impact on participants' awareness and attitudes, and also indicated behavioral change."[4]
The game has been played in 185 countries, and led to youth soccer camps in El Salvador and the Palestinian territories, the latter "[challenging] social norms."[4]
References
- 1 2 3 4 5 6 Farokhmanesh, Megan (3 March 2015). "How a soccer game taught boys about gender equality". Polygon. Archived from the original on 14 September 2016.
- ↑ Champlain College Emergent Media Center (2010). Breakaway.
- 1 2 3 4 5 6 7 8 9 10 Katz, Leslie (5 November 2010). "Little soccer game with big goal: Kicking violence". CNET.
- 1 2 3 4 5 6 Cahalane, Claudia (15 May 2016). "There's an online soccer game used to fight gender based violence". TechCrunch. Archived from the original on 12 October 2016.
- 1 2 3 Peterson, Blake (3 March 2015). "GDC 2015: Building Better Educational Games". Game Revolution. Archived from the original on 16 September 2016.
Further reading
- Hua Wang; DeMarle, Ann; Ji Hye Choi; Yishin Wu. "BREAKAWAY: Combating Violence Against Women and Girls through Soccer Video Game and Youth Camps" (PDF).
- Yishin Chu Wu; Hua Wang; Ji Hye Choi; DeMarle, Ann. "The Effect of BREAKAWAY Gameplay on Bullying Victimization Self-Efficacy among Youth in El Salvador".
External links
- Official website
- Our Mission – Breakaway Game at Champlain