Admissible heuristic

In computer science, specifically in algorithms related to pathfinding, a heuristic function is said to be admissible if it never overestimates the cost of reaching the goal, i.e. the cost it estimates to reach the goal is not higher than the lowest possible cost from the current point in the path.[1]

Search algorithms

An admissible heuristic is used to estimate the cost of reaching the goal state in an informed search algorithm. In order for a heuristic to be admissible to the search problem, the estimated cost must always be lower than or equal to the actual cost of reaching the goal state. The search algorithm uses the admissible heuristic to find an estimated optimal path to the goal state from the current node. For example, in A* search the evaluation function (where is the current node) is:

where

= the evaluation function.
= the cost from the start node to the current node
= estimated cost from current node to goal.

is calculated using the heuristic function. With a non-admissible heuristic, the A* algorithm could overlook the optimal solution to a search problem due to an overestimation in .

Formulation

is a node
is a heuristic
is cost indicated by to reach a goal from
is the actual cost to reach a goal from
is admissible if

Construction

An admissible heuristic can be derived from a relaxed version of the problem, or by information from pattern databases that store exact solutions to subproblems of the problem, or by using inductive learning methods.

Examples

Two different examples of admissible heuristics apply to the fifteen puzzle problem:

The Hamming distance is the total number of misplaced tiles. It is clear that this heuristic is admissible since the total number of moves to order the tiles correctly is at least the number of misplaced tiles (each tile not in place must be moved at least once). The cost (number of moves) to the goal (an ordered puzzle) is at least the Hamming distance of the puzzle.

The Manhattan distance of a puzzle is defined as:

Consider the puzzle below in which the player wishes to move each tile such that the numbers are ordered. The Manhattan distance is an admissible heuristic in this case because every tile will have to be moved at least the amount of spots in between itself and its correct position.

43 61 30 81
72 123 93 144
153 132 14 54
24 101 111

The subscripts show the Manhattan distance for each tile. The total Manhattan distance for the shown puzzle is:


Optimality Guarantee

If an admissible heuristic is adapted in an algorithm (for example in A* search algorithm), then this algorithm would eventually find an optimal solution to the goal. A well-known and easy-to-understand example is Breadth first search. In the case of BFS, the heuristic evaluation function equals to for all node , which is obviously less than the actual cost(thus underestimated). This heuristic would cause the BFS algorithm to search literally all the possible path and eventually find the optimal solution(the shortest path to the goal).

As an example[2] of why admissibility can guarantee optimality, let's say we have costs as follows:(the cost above/below a node is the heuristic, the cost at and edge is the actual cost)

 0     10   0   100   0
START ----  O  ----- GOAL
 |                   |
0|                   |100
 |                   | 
 O ------- O  ------ O
100   1    100   1   100

So clearly we'd start off visiting the top middle node, since the expected total cost, i.e. , is . Then the goal would a candidate, with equal to . Then we'd clearly pick the bottom nodes one after the other, followed by the updated goal, since they all have lower than the of the current goal, i.e. their is . So even though the goal was a candidate, we couldn't pick it because there were still better paths out there. This way, an admissible heuristic can ensure optimality.

However, note that although an admissible heuristic can guarantee final optimality, it's often not so efficient.

Notes

While all consistent heuristics are admissible, not all admissible heuristics are consistent.

For tree search problems, if an admissible heuristic is used, the A* search algorithm will never return a suboptimal goal node.

References

See also

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